Review: Dragon Ball: Sparking! Zero – Super Limit-Breaking NEO (PS5) – Disappointing Solo Mode Scuppers a Bulky DLC
Super Limit-Breaking NEO expands Dragon Ball: Sparking! Zero with a large assortment of playable characters, stages and costumes, but its headline single-player mode is judged disappointing. The review argues that the DLC helps round out an already extensive fighting game, yet its value depends heavily on price, particularly for players uninterested in the new roster.
The expansion adds 33 characters drawn from original Dragon Ball, GT, Super and films, alongside new stages and alternate outfits. Its Limit Breaker Journey mode lets players build up characters through randomised battles, but unpredictable difficulty spikes and roguelike-style run resets make it frustrating; defeated players lose temporary upgrades and must restart. The reviewer believes more consistent opponent difficulty could improve a mode whose underlying character-progression idea shows promise.
- 33 new characters make this a substantial, but non-essential, expansion.
- Limit Breaker Journey suffers from erratic difficulty and harsh resets.
- Value largely depends on price and interest in the roster.