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Control Resonant is over double the length of the original
Remedy Entertainment says Control Resonant’s main story will take about 30 hours, more than double the roughly 12-hour campaign of 2019’s Control. The longer running time signals a substantially larger sequel, reflecting Remedy’s shift to a new protagonist, setting and combat system while retaining links to the original game.
Lead gameplay designer Sergey Mohov estimated that completionists could spend around 50 hours in Resonant, compared with under 30 hours for a completionist run of Control. The sequel is set across open-ended zones in New York City rather than the more enclosed Oldest House, creating greater scope for exploration and optional activities; it launches on 24 September for PlayStation 5, Windows PC and Xbox Series X.
In short
- Control Resonant’s campaign is expected to last about 30 hours.
- Completionists may spend roughly 50 hours in the sequel.
- It launches on 24 September for current-generation platforms.
Explained simply
Control Resonant is a sequel to Control, a 2019 action video game developed by Remedy Entertainment. The original gained a devoted following for its distinctive supernatural narrative and action-adventure gameplay, set within an enigmatic enclosed building. The new sequel features a new protagonist and relocates the story to New York City, with a redesigned combat system and a more expansive world structure.
The original game focused on a confined environment with roughly 12 hours of main story content, whilst Resonant is designed with open-ended zones across New York City offering substantially more activities and areas to explore. This shift from a tightly contained building to interconnected urban locations gives players greater freedom in how they approach the story and optional content.
The expanded scope reflects Remedy's confidence in the franchise and its decision to develop a significantly larger sequel. Resonant launched on 24 September for PlayStation 5, Windows PC and Xbox Series X.