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Final Fantasy 7 Revelation director is “serious about concluding the series” at the end of the JRPG, and any DLC will focus on “untold stories”
Final Fantasy 7 Revelation director Naoki Hamaguchi has said the team is committed to bringing the remake trilogy to a proper conclusion with the forthcoming JRPG. The comments matter because they aim to reassure players that the final instalment will provide a definitive ending rather than extending the main story indefinitely.
Hamaguchi said any additional content after release would focus on “untold stories” rather than continuing the core narrative. This suggests potential DLC could explore side characters or events outside the main plot, while keeping Revelation positioned as the endpoint of the wider remake series.
In short
- Revelation is intended to conclude the remake series.
- Any DLC would explore untold side stories.
- The director emphasised a definitive ending.
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The case for
Committing to a definitive conclusion demonstrates narrative discipline and respects players by delivering a complete, satisfying ending rather than endlessly extending the story. This approach allows the creative team to craft the best possible resolution without the pressure of leaving sequel hooks, whilst side-story DLC can still meaningfully expand the world without compromising the main narrative's integrity.
The case against
Unnecessarily constraining the main narrative prevents genuinely compelling stories from being told should creative vision and player appetite support them, whilst 'untold stories' DLC typically feel supplementary to fans invested in core characters. Gaming history shows such commitments often prove malleable when commercial success warrants continuation, suggesting this may be corporate positioning rather than an unshakeable creative constraint.
Explained simply
Final Fantasy VII is a role-playing game first released in 1997, following a group of rebels opposing the powerful Shinra company and confronting the threat posed by Sephiroth. The newer project retells and expands that story across three games, with Revelation intended to be the final instalment.
Director Naoki Hamaguchi leads the team making the game. For players, the distinction between finishing the main plot and adding optional stories matters: extra content could explore other characters or events without carrying the central story beyond its planned ending.
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