Big Walk is like co-op Breath of the Wild

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Big Walk is like co-op Breath of the Wild

The Verge · 4 hours ago

Big Walk is the new co-op multiplayer game from House House, the Australian studio behind Untitled Goose Game, marking a significant shift from its predecessor's solo slapstick antics to a shared exploration experience. Reviewer Jay Peters describes it as feeling like a co-operative take on The Legend of Zelda: Breath of the Wild, where players must work together and communicate constantly to make sense of a large, unguided island, giving even a modestly sized game the feel of a grand adventure.

Players control sentient, limbed spheres tasked with collecting items nicknamed "nubbins", relying on proximity chat or an in-game text system to coordinate, since the game offers no map, quest markers or explicit instructions. Puzzles scale for two to four players, though up to twelve can share a session, and some challenges deliberately separate players so they must solve problems without direct communication. Peters, who played with his wife for more than 13 hours without finishing, highlights tense moments such as timed puzzles and delayed feedback on whether a solution worked, as key to the game's appeal.

  • Big Walk is House House's co-op follow-up to Untitled Goose Game.
  • Players explore an unguided island, solving puzzles via proximity chat.
  • Reviewer compares the experience to a shared Breath of the Wild adventure.

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