Everything you need to know for Fields of Mistria 1.0 launch week

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Everything you need to know for Fields of Mistria 1.0 launch week

Polygon · 4 hours ago

Fields of Mistria, a Harvest Moon and Stardew Valley-style farming and life-simulation RPG from independent developer NPC Studio, is leaving Steam early access to launch its full 1.0 version on 5 August. The game has drawn an "Overwhelmingly Positive" rating from more than 21,000 Steam reviews during its two years in early access, with an active fanbase eagerly anticipating what the final release would include, particularly around romance options and story conclusions.

The 1.0 update raises relationship heart caps from eight to ten, adding proposals, weddings and the ability to start families, alongside new market vendors, the conclusion of the Town Repair storyline, an expanded Renown Level cap of 100, refreshed Request Board quests, new collectables and cosmetics, a full Steam Achievements system with retroactive credit, and beta localisation in six additional languages. The game costs $13.99, will remain at that price after launch, is available on PC and Steam Deck, and all early access save files will carry over to the full release.

  • Fields of Mistria's 1.0 version launches on Steam on 5 August.
  • Adds deeper romance, marriage, families, new NPCs and achievements.
  • Early access saves carry over; price stays at $13.99.

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Fields of Mistria is a farming and life-simulation video game in the mould of Stardew Valley and Harvest Moon, made by a small independent studio called NPC Studio. Players tend crops, build relationships with townsfolk and take part in seasonal activities in a fictional rural setting. It has been available in an unfinished, testable form on the PC gaming platform Steam since 2023, a stage known as "early access", during which it built a large and enthusiastic following.

On 5 August the game moves out of early access into its full "1.0" release, meaning the developers consider it complete. This version adds long-awaited features such as marriage and starting a family, new quests, achievements and additional language options, and rounds off some ongoing storylines. Existing players keep their saved progress, and the price does not change.

The story matters chiefly to fans of the game and followers of the independent gaming scene, as it marks the culmination of two years of community anticipation and developer work. It also serves as a case study in how small studios manage long early-access periods and eventual full launches.

Gaming

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