Big Walk review – larking around with mates elevated to an artform
House House, the studio behind the 2019 viral success Untitled Goose Game, has released Big Walk, a cooperative multiplayer adventure accommodating up to 12 players. Set in a photorealistic Australian landscape, players take on the role of peculiar bird-like characters navigating a wilderness filled with environmental puzzles and challenges. The game employs an innovative proximity-based voice system, forcing separated players to work harder at staying in contact and adding a layer of real-world immersion to their cooperation.
The experience succeeds most when players encounter moments of discovery together and collaborate on puzzle-solving tasks, creating the kind of genuine human interaction increasingly rare in online gaming. However, the extended periods of walking between objectives wear thin, with repetitive terrain and collision issues with landscape features causing occasional frustration. Ultimately, Big Walk distinguishes itself within the current gaming landscape by rejecting conventional engagement tactics in favour of fostering authentic communication and teamwork.
- House House releases Big Walk, a cooperative multiplayer adventure with up to 12 players exploring an Australian wilderness with puzzle-solving objectives
- Innovative proximity-based voice system creates authentic separation and reunion moments; stunning visuals undercut by repetitive backtracking and terrain collision issues
- Game prioritises genuine human cooperation over algorithmic engagement, offering a refreshing counter-example to attention-based multiplayer design