Diablo 4 players have long wanted to bring their Eternal characters into the Seasonal realm, and now they’re getting their wish, sort of

Eurogamer ·

Blizzard is adding a long-requested feature called Rebirth to Diablo 4, allowing players to convert their Eternal realm characters into Seasonal characters instead of building a new one from scratch each season. The change addresses a persistent frustration for players, since Diablo 4 uniquely separates its permanent Eternal realm from its live-service Seasonal content, meaning Seasonal progress has always required starting fresh. However, the fix comes with a significant trade-off: converted characters are reset to level one and lose most of their accumulated power and gear.

Only a limited set of elements carry over via Rebirth, including class, name, appearance, Normal or Hardcore status, playtime, and cosmetic items such as transmogs, pigments, mounts, pets and portals. Players must clear their gear into the Eternal stash beforehand, as the game blocks Rebirth while items remain equipped or in inventory, with an on-screen warning before conversion. The feature is currently on the Public Test Realm as part of patch 3.2.0, a deliberately lighter preview ahead of Season 15, which begins on 15th September following a fuller reveal at BlizzCon in early September.

In short

  • Diablo 4's new Rebirth feature converts Eternal characters into Seasonal ones
  • Converted characters reset to level one, losing power and gear
  • Season 15 launches 15th September, after BlizzCon's fuller reveal

Steelman: both sides, in good faith

The strongest fair case each way — we don't pick a winner.

The case for

Proponents contend this represents a thoughtful compromise respecting seasonal integrity. Diablo 4's seasons are designed as fresh-start experiences where everyone progresses together, maintaining competitive fairness and economic balance. By resetting characters to level one whilst preserving cosmetics, class identity, and hardcore status, Rebirth allows players to experience the seasonal journey with their beloved character's identity intact without undermining core seasonal design principles that many players value.

The case against

Critics argue the feature fails to deliver what players actually requested: bringing their Eternal characters with accumulated power into Seasonal play. Since characters reset to level one regardless, Rebirth offers minimal practical benefit over creating new characters from scratch—the meaningful investment and progression are lost. For players wanting to use existing characters with existing gear and abilities, this feels like a cosmetic solution that ignores the substantive request about character power and progression.

Explained simply

Diablo 4 is an action role-playing game in which players build characters by fighting monsters, gaining levels and collecting equipment. Its permanent Eternal realm keeps characters and progress between seasons, while the Seasonal realm offers time-limited content and has traditionally required players to start a new character.

Blizzard makes Diablo 4, and its seasonal resets are a central part of how the game delivers new challenges and content. Rebirth is intended to let players take an existing character into a season, while resetting it to level one and removing most of its power and equipment; some personal details and cosmetic items remain.

The change matters to players who want to keep a character’s identity while joining seasonal play. Diablo 4’s two realms serve different purposes: one preserves long-term progress, while the other gives players a fresh start for each season.

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