Wild Wits’ Sovereign Tower charms despite repetitive time-rewind loop
Developed over time first seen 2 months ago
Rock Paper Shotgun has published a hands-on preview of Sovereign Tower, a turn-based "Round Table management RPG" from Wild Wits Games, offering a broadly positive but qualified verdict after several hours of play. The reviewer praises the game's charm, humour and Celtic-inspired setting, but flags a central concern: its time-rewinding mechanic, while initially delightful, risks becoming repetitive over a longer playthrough.
As Sovereign of a downfallen fantasy kingdom, players recruit knights with distinct personalities to send on quests while managing gold and reputation with factions of scholars, merchants, peasants and nobles. A demon relic lets the player rewind the seasons while retaining characters' knowledge and stats, a power the reviewer initially avoided but was forced into after mismanaging a duel with a "Dragon Knight". The preview highlights standout characters such as Ursula, a spider-wine-brewing knight pursued in a courtship subplot, alongside Gwendan and Angelica, and notes the game's Brittany-like map and witty dialogue, even as repeated rewinds begin to dull the novelty after three to four hours.
- RPS previews Sovereign Tower, a Round Table management RPG from Wild Wits Games
- Charming knights and setting, but time-rewind mechanic risks feeling repetitive
- Reviewer got stuck in rewind loops after a botched Dragon Knight duel
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Sovereign Tower is an upcoming turn-based role-playing game from Wild Wits Games, a French studio, in which the player rules over a fictional Celtic-style kingdom resembling Brittany. Rather than fighting battles directly, the sovereign presides over a "Round Table" of knights, each with their own personality and story arc, and manages the kingdom through seasonal decisions. The game centres on a demon-granted power that lets the ruler rewind time to a previous season while retaining their accumulated knowledge and abilities.
The coverage comes from Rock Paper Shotgun, a video games website, based on a hands-on preview of several hours of play rather than a finished review. It matters to readers following the game because previews like this shape early expectations ahead of release, highlighting both what makes the game appealing, such as its writing and character design, and potential concerns, such as whether its central time-rewind mechanic will hold up over a longer playthrough.
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Originally published by Rock Paper Shotgun as “I like being king of some weird and sexy knights in fantasy RPG Sovereign Tower, but I’m not convinced the time travel element is my cup of spiderwine”.