Wild Wits’ Sovereign Tower charms despite repetitive time-rewind loop

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Wild Wits’ Sovereign Tower charms despite repetitive time-rewind loop

Developing story first seen 3 hours ago

Rock Paper Shotgun · 3 hours ago

Rock Paper Shotgun has published an expanded first-look at Sovereign Tower, Wild Wits Games' turn-based "Round Table management RPG", adding more detail on the writer's hands-on impressions after several hours of play. The new material fleshes out the game's time-rewinding mechanic, explaining that a demon relic lets the sovereign undo the seasons while keeping a character's knowledge and stats intact, and recounts how the writer was pulled into repeated rewinds after mismanaging a duel with a "Dragon Knight". The piece reiterates the reviewer's central concern: while charming at first, the rewind system risks becoming repetitive over a longer playthrough.

The update gives fuller colour on the knight Ursula, revealing she brews a drink from ground-up spiders as part of a courtship subplot the writer is pursuing, and confirms the setting is a Celtic-inspired, Brittany-like kingdom, prompting speculation about veiled references to French statehood given developer Wild Wits' Breton roots. It also adds detail on other knights, including Gwendan, a princeling with more sparkle than actual magic, and Angelica, a stalwart character afraid of ghosts, alongside praise for the game's witty dialogue and richly drawn character art.

  • RPS expands its Sovereign Tower preview with new hands-on details.
  • Time-rewind mechanic explained via a botched duel with a Dragon Knight.
  • More on knight Ursula's spider-wine courtship and the game's Breton-style setting.

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Originally published by Rock Paper Shotgun as “I like being king of some weird and sexy knights in fantasy RPG Sovereign Tower, but I’m not convinced the time travel element is my cup of spiderwine”.