Big Walk’s Best Feature Is One for the Italians
The Polygon writer reflects on Big Walk, a co-op puzzle game from Melbourne studio House House, arguing that its simple hand-gesture controls are its standout feature. Beyond letting players amuse themselves by waving their character's arms, the gestures become a genuine communication tool, echoing the expressive, hands-heavy way the writer's Italian family talks, and they prove essential when the game deliberately restricts verbal chat.
Players control a small, segmented creature with noodly arms that can be raised or extended, and while proximity chat is available, these limited gestures end up doing much of the communicative work. Big Walk regularly separates teammates beyond chat range or behind soundproof barriers, forcing them to rely on pointing, waving and other body language, along with tools like whiteboards, flashlights and laser pointers, to solve coordination-heavy puzzles. The writer praises this as a thoughtful accessibility choice, encouraging players to build a shared non-verbal language together.
- Big Walk is a co-op puzzle game by studio House House
- Hand gestures let players communicate without speaking
- Feature aids accessibility and puzzle-solving under communication limits