Xbox’s devastating July was inevitable

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Xbox’s devastating July was inevitable

Engadget · 1 day ago

Microsoft's Xbox division endured a brutal July 2026, marked by mass layoffs, studio closures and grim financial results that industry observers say had been building for years. On 6 July, Microsoft cut 3,200 jobs within Xbox and another 3,200 across other departments, while also attempting to shut down five development studios; four were ultimately sold off, with the fate of Arkane Studios still unclear. Xbox leadership had signalled the coming pain in a June memo warning of a "reset" after years of heavy spending failed to halt declining revenue, and the cuts followed swiftly once the new fiscal year began.

The layoffs hit studios across the board, including Doom developer id Software, which reportedly lost half its staff, and Double Fine, which shed a third of its workforce while buying itself back from Microsoft. Xbox executives admitted to a roughly 3% profit margin, down year-on-year, and said over $20 billion invested in content, platforms and hardware over five years had coincided with falling revenue; including the $69 billion Activision Blizzard King acquisition, spending is far higher still. The month also saw unions file unfair labour practice lawsuits and stage protests, a near day-long network outage, a disc-related DRM bug, and quarterly results showing Xbox revenue down 10% year-on-year, falling billions behind rival PlayStation.

  • Microsoft cut 6,400 jobs, including 3,200 within Xbox, on 6 July 2026.
  • Five Xbox studios faced closure; four were sold, Arkane's fate unclear.
  • Xbox revenue fell 10% year-on-year amid outages, lawsuits and protests.

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