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‘Sorry about this!’ Big Walk is already fixing its biggest complaint
The co-op puzzle game Big Walk launched to substantial player interest, attracting approximately 50,000 concurrent users on Steam with predominantly positive reviews shortly after release. However, a recurring complaint has emerged across negative player feedback, centring on the game's audio implementation.
Players report difficulty hearing teammates through the in-game voice communication feature, which the developers positioned as an alternative to Discord. A single volume control proves insufficient for balancing player voices against ambient environmental sounds, leaving participants struggling to communicate clearly. The development team is already addressing this as their primary concern and implementing audio improvements.
In short
- Big Walk launched successfully with ~50,000 concurrent players but players report voice chat audio is too quiet
- Single volume slider inadequately balances player voices against environmental game sounds
- Development team is already implementing fixes for the audio problem
Explained simply
Big Walk is a cooperative puzzle game in which players explore and solve challenges together. It includes built-in voice chat so players can talk to one another while playing.
Clear communication can matter when players are working through puzzles as a team. The game’s voice chat is meant to let players speak without needing a separate service, while its outdoor sounds add to the game’s setting.