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How to activate the chairlift in Big Walk — Green Tower puzzle solutions
A Destructoid guide explains how to solve the five puzzles in the Green Tower area of the game Big Walk, which players must complete to activate a chairlift. Activating the chairlift makes travel between the Blue, Yellow and Black Towers significantly easier, making the tower an important early objective for players working through the game's map.
The five puzzles are the Orange Barn, the "4166, 1899" coordinate puzzle, the Blue Signal puzzle, the Yellow Stand puzzle and the Beach House puzzle, and can be tackled in any order. Solutions range from cooperative challenges requiring silent communication between teammates to memory and counting tasks, such as recreating a tile sequence via gestures, locating a hidden switch using map coordinates, counting flashing images on screens, and activating only correctly lit stands to fill a progress meter.
In short
- Guide explains how to unlock the chairlift in Big Walk's Green Tower.
- Five puzzles must be solved, in any order, to progress.
- Puzzles require teamwork, memory, counting and coordinate-reading skills.
Explained simply
Big Walk is a cooperative game in which players explore a map containing several coloured towers. The Green Tower has five puzzles, and players can tackle them in any order.
The puzzles involve tasks such as following a sequence, finding a location from coordinates, counting images and activating stands in the right condition. Some also call for teammates to communicate without speaking.
Completing the puzzles activates a chairlift linking the Blue, Yellow and Black Towers. This makes it easier for players to travel around the map as they progress.