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All ReStory: Chill Electronics Repairs endings explained
A Destructoid guide by staff writer Arka Sarkar sets out the various endings available in ReStory: Chill Electronics Repairs, a game set in early 2000s Tokyo in which players run an electronics repair shop. The game does not force a particular playstyle, and the choices made while dealing with customers determine which of several distinct conclusions the player reaches, ranging from a straightforward default finish to more elaborate happy, hidden and bad outcomes.
Completing the main story without extra effort yields the standard ending, which took the writer around 9.5 hours. A more rewarding "Happy Ending" requires attentively resolving the personal story arcs of four key customers — the landlord Hashimoto, a girl with an Eggotchi device, a lovestruck student, and a gangster with a compromising device — and takes roughly 10 hours. Going further with each of these characters' storylines unlocks a "Hidden" or "Secret" ending, the longest and most complete version, while consistently making poor choices with these NPCs triggers a negative "Bad" ending.
In short
- ReStory: Chill Electronics Repairs has multiple story-based endings
- Default ending needs just the main story, taking about 9.5 hours
- Best outcomes require carefully handling four key customers' personal arcs
Explained simply
ReStory: Chill Electronics Repairs is a story-led game set in early 2000s Tokyo. You run a small electronics repair shop, meeting customers and deciding how to handle their problems as their stories unfold.
The game has several possible endings, shaped by choices made during those encounters. Key characters include the landlord Hashimoto, a girl with a virtual pet device, a student in love and a gangster with a sensitive device; how you respond to them can lead to different conclusions.
These endings give players different versions of the story, from a basic finish to more complete or darker outcomes. Understanding the customer storylines helps explain why the game’s choices matter beyond the day-to-day repair work.