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‘We’re Totally Supporting It’ — Take-Two Boss Says Borderlands 4 Performance ‘Has Not Affected Our Plans at All’ as Fans Await Year 2 Roadmap
Take-Two chief executive Strauss Zelnick has said Borderlands 4's commercial performance has "not affected" the company's plans to continue supporting the game, insisting that Gearbox remains committed to further content. His comments come as fans await word on a "Year 2" roadmap, with some in the community wondering whether ongoing troubles for the looter shooter might prompt Gearbox to scale back support or shift focus elsewhere.
Borderlands 4 launched in September 2025 to over 300,000 concurrent players on Steam but has since fallen to four-figure peaks and sits on a "mixed" user rating, following severe PC performance issues that Zelnick previously admitted caused "a little bit of softness" in sales; a planned Nintendo Switch 2 version was also scrapped. Despite this, Zelnick said he was "thrilled" with the game's performance and reviews, pointing to confirmed content including Story Pack 2, Bounty Pack 5 and a new playable Vault Hunter, Loveless the Hacker, all arriving alongside the Version 1.10 update in early September, though no details on Year 2 plans have yet been announced.
In short
- Take-Two says Borderlands 4's mixed performance won't cut short its support
- New DLC, Bounty Pack 5 and Vault Hunter Loveless arrive early September
- Game's Steam player numbers have dropped sharply since launch
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
A declining player base does not justify abandonment; live-service games routinely experience difficult launches before stabilizing, and Borderlands' established franchise reputation provides genuine foundation for recovery if content addresses core issues and rebuilds community trust. Continued investment demonstrates commitment that can reverse negative sentiment, whilst pulling support would permanently signal the franchise's decline and undermine prospects for future entries.
The case against
The scale of the decline—from 300,000 concurrent players to four-figure peaks—combined with mixed reviews and persistent technical problems severe enough to force cancellation of an entire platform version, suggests the core product has fundamental flaws that ongoing content packs are unlikely to remedy. Prudent stewardship of limited development resources suggests scaling back ambitious Year 2 plans in favour of learning from mistakes and investing in projects with stronger foundations.
Explained simply
Borderlands is a series of science-fiction action games in which players explore dangerous worlds, fight enemies and collect weapons and other rewards. Borderlands 4 is the latest main game, made by Gearbox Software and published by Take-Two Interactive; Strauss Zelnick is Take-Two’s chief executive.
The game launched in September 2025, but technical problems on PC and a decline in its player numbers have raised questions among some fans about how much new content it will receive. Take-Two’s support plans matter to players because they shape whether the game gets further story content, characters and other updates.