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‘Marvel’s Wolverine’ Video Game Star Liam McIntyre On Adding Vulnerability To Logan’s “Bottomless Rage”

Developed over time first seen 2 months ago

Deadline ·

Liam McIntyre, who plays Logan/Wolverine through voice and performance capture in Insomniac Games’ Marvel’s Wolverine, said his approach was to balance the character’s violence and anger with emotional exposure. Speaking to Deadline, McIntyre described Logan’s rage as seemingly inexhaustible, but argued that the character is more compelling when audiences can also see the pain, shame and compassion beneath it. He said he did not aim to imitate previous portrayals, including Hugh Jackman’s, instead working with the developers to establish a version suited to the game’s original story.

The interview arrived ahead of the game’s 15 September 2026 PlayStation 5 release. Supporting interviews and official material describe the title as a single-player action game centred on Logan’s return to the mutant group Team X and on unresolved questions about his past. McIntyre has said he studied animal movement for Logan’s more feral scenes and contributed ideas during development, while Insomniac’s narrative team has framed the story as one intended to reveal the human being behind the character’s reputation as a weapon. The project therefore presents combat and brutality alongside a character-led account of Wolverine’s history and relationships.

  • Liam McIntyre says his Wolverine combines extreme rage with vulnerability and empathy.
  • He sought an original interpretation of Logan rather than copying earlier performances.
  • Marvel’s Wolverine is due for PlayStation 5 on 15 September 2026.

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