Entertainment news and discussion on TalkFuse.
“We’re not really sure what Big Walk’s future looks like,” say the waddling co-op puzzler’s devs, though it probably doesn’t involve DLC
House House, the developers of cooperative puzzle game Big Walk, say they have no current plans for expansions or downloadable content, as the team needs a break after the lengthy effort of finishing the game. The comments matter because players had repeatedly asked about additional content, but the studio is instead encouraging them to create their own activities using the game’s open-ended systems.
Level designer Jake Strasser said the developers are uncertain about Big Walk’s future, while designer Stuart Gillespie-Cook stated there were “no content plans”. The developers suggested games such as hide-and-seek within its world, and explained that local co-op is unsuitable because the game relies on players communicating incomplete, differently held information; an unofficial VR mod is also available.
In short
- House House has no current DLC or expansion plans.
- The team wants to rest after making Big Walk.
- Players are encouraged to invent activities in the game world.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
Developers deserve substantial recovery time after completing major projects to prevent burnout and maintain long-term creative quality. The game's deliberately open-ended design is built to support extensive player creativity, making official expansions less essential to the experience. Prioritising creator wellbeing should take precedence, particularly given the industry's persistent crunch culture and the importance of sustainable practices.
The case against
Players have explicitly requested additional content, and their investment and interest deserve acknowledgment through post-launch support and expansions. Successful games benefit from ongoing official engagement that shows the studio remains committed to the community that enabled its success. DLC extends a game's lifespan and cultural presence, and shouldn't be viewed as incompatible with reasonable developer recovery periods when properly planned.
Explained simply
House House is an independent Australian studio best known for Untitled Goose Game. Big Walk is its cooperative puzzle game, in which players explore together and solve problems by sharing what they can see and understand.
The game is designed around communication: players may each have only part of the information needed to work out a solution. That makes teamwork central, while its open-ended world also gives players room to invent activities of their own. How a studio supports a game after release can shape what players expect from it and how long they keep playing.