Order of the Sinking Star puzzle game launches October with credit updates

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Order of the Sinking Star puzzle game launches October with credit updates

Developing story first seen 2 hours ago

Polygon · 2 hours ago

Polygon has published further detail on Order of the Sinking Star's handling of developer credits, following confirmation of an 8 October release date for the puzzle game from The Witness studio Thekla Inc. The update matters because the project, led by Braid creator Jonathan Blow, had drawn criticism over ambiguity about whether indie developers whose Sokoban-style games inspired it would be properly acknowledged, with some, including Mirror Isles creator Alan Hazelden, having distanced themselves from Blow over his past controversial public statements.

A Thekla PR representative has now confirmed to Polygon that the game will include full credits for all developers whose licensed games contributed to the project, delivered in an undisclosed "special way in-game in the iconic style of Jonathan Blow," echoing The Witness's unconventional credits sequence; the same credits will also appear on MobyGames and in press materials. Blow himself was reportedly exasperated when pressed on the matter, saying earlier reporting had been based on temporary assets. The game launches on Nintendo Switch 2, PS5 and Windows PC on 8 October, built around early, mid and late-game puzzle layers that Blow says could take over 500 hours to fully complete, though a satisfying ending is reachable after roughly 1,000 puzzles.

  • Full developer credits confirmed for Order of the Sinking Star, delivered in a secret in-game style
  • Credits will also appear on MobyGames and in press materials
  • Puzzle game releases 8 October on Switch 2, PS5 and PC

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Order of the Sinking Star is a puzzle game from Thekla Inc, the studio behind The Witness, led by Jonathan Blow, who also created Braid. The game draws heavily on ideas from smaller, independently made puzzle games in the Sokoban style, where players push boxes around to solve levels, and it is notable for its unusually large scale and long playtime.

The game has attracted attention beyond its design because of how it credits the independent developers whose work it builds on. Some of those creators, including Alan Hazelden of Mirror Isles, have distanced themselves from the project, partly over past comments Blow made about COVID-19, and partly after confusion arose when an early demo build appeared to be missing a credits section. This raised questions about whether the smaller developers who inspired the game would be properly acknowledged.

The story matters both to puzzle-game fans anticipating a major, ambitious release and to the wider indie development community, where debates about crediting and attribution carry weight given the imbalance in resources and recognition between a well-known studio and smaller independent creators.

Both sides, in good faith

The strongest fair case each way — we don't pick a winner.

The case for

Those sympathetic to the critics argue that when a major studio builds an entire game around mechanics pioneered by small independent developers, transparent and prominent credit is not optional generosity but a basic professional obligation, and that a demo shipping without a credits slab, followed by vague assurances, understandably read as carelessness or reluctance rather than oversight. They see the developers who distanced themselves, including Alan Hazelden, as acting in good faith to protect their own reputations and the norms of a small, trust-dependent indie community, and view scrutiny of Blow's past public statements as a legitimate part of deciding whose projects to be associated with.

The case against

Those more sympathetic to Thekla and Blow would argue that licensing agreements were reportedly in place, that the studio has now confirmed full, stylised, multi-venue crediting for every contributing developer, and that judging a large, unfinished project by an early demo's rough edges risks mistaking incompleteness for bad faith. They would also caution against conflating a creator's unrelated personal opinions, however unpopular, with the separate question of whether collaborators and inspirations were properly acknowledged, arguing that ambitious creative works deserve to be judged on their own merits and stated commitments rather than by association.

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Originally published by Polygon as “Order of the Sinking Star Gets a Fall Release Date and Credits Update”.