Duskbloods Network Test on Switch 2 Is Already a Flop
Developing story first seen 3 hours ago
FromSoftware's first network test for its upcoming game The Duskbloods, running on Switch 2, was cut short after just under two hours due to server problems that prevented players from logging in at all. Players attempting to access the game from 6:00am EDT were repeatedly met with a login error message rather than being able to play, forcing FromSoftware to close the session early and announce the issue via its official X account. While disappointing for eager fans, the setback is arguably useful for the developer, since these test sessions exist chiefly to stress-test servers ahead of launch rather than to showcase the game.
A second session had originally been scheduled for 7:00pm EDT the same day, but FromSoftware had not confirmed whether it would go ahead given the ongoing issues, leaving the studio several hours to attempt fixes. Further network test sessions are planned to run from 22 to 24 August, giving players additional chances to get into the game should problems persist. Players were advised to monitor FromSoftware's social media for updates on server status.
- Duskbloods' first Switch 2 network test failed due to server login errors
- Session closed early after nearly two hours of failed logins
- More test sessions planned for 22–24 August
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FromSoftware's The Duskbloods is an upcoming game being developed for Nintendo's Switch 2 console. Before games like this launch, developers often run "network tests" – limited-time sessions where players try to connect to the game's servers, allowing the studio to check that everything works under real-world conditions before the full release.
FromSoftware is the Japanese studio behind acclaimed titles such as Dark Souls, Bloodborne and Elden Ring, so its new project carries significant anticipation from fans. The Duskbloods appears to involve online or multiplayer elements, which is why server stability is being tested in advance rather than left until launch day.
These pre-release tests matter because they let developers catch and fix problems while the stakes are still relatively low, rather than facing the same issues when the game is available to everyone. Server or login failures during such tests are not unusual and are generally treated as part of the process, though they can be frustrating for players eager to try the game early.
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