Metal Gear Solid 4: The Flawed Masterpiece Kojima Didn’t Want to Make

← Back to the feed

Metal Gear Solid 4: The Flawed Masterpiece Kojima Didn’t Want to Make

IGN · 14 hours ago

This IGN opinion piece re-examines Metal Gear Solid 4: Guns of the Patriots, arguing the 2008 game deserves reassessment now that Konami's Master Collection Vol. 2 has finally made it widely accessible after years locked to ageing PlayStation 3 hardware. Author Charlie Lopresto contends that despite strong commercial and critical reception at launch, MGS4 has rarely been ranked among the series' best, and asks whether that reputation is deserved as a new generation of players encounters it for the first time.

The piece explores how director Hideo Kojima repeatedly said he wanted to end the Metal Gear franchise, as far back as MGS2, yet kept returning to it, ultimately delivering a game defined by weariness and finality rather than the energy of earlier entries. It notes that Kojima faced reported death threats over delays to the story, and chose to depict the once-iconic Solid Snake as a frail, dying old man rather than a returning action hero, using the game to conclusively close out the saga's characters rather than set up future sequels or successors.

  • IGN reassesses Metal Gear Solid 4 as it hits Master Collection Vol. 2.
  • Kojima long wanted to end the series but kept extending it.
  • MGS4 portrayed Snake as dying, offering a definitive, sequel-free ending.

Entertainment Gaming

Read the full article at the source →