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GTA 6’s driving and car-jacking will be “more challenging”, Rockstar says, amid a seemingly big push for realism

Eurogamer ·

Rockstar says driving and stealing cars in Grand Theft Auto 6 will be more demanding, as narrower streets, realistic scale and denser traffic require greater skill. The changes aim to make vehicles feel more meaningful and turn car theft into a progression and decision-making system rather than an instant action.

Some parked cars will remain inaccessible until players advance in the story and obtain the necessary tools, although drivers can still always be carjacked. High-end vehicles may use GPS tracking, forcing players to escape quickly or abandon the car and flee on foot through alleys; a phone app called Waink will identify security features, resale value and registration costs.

  • GTA 6 makes driving and car theft more challenging.
  • Some vehicles require story progress and tools to steal.
  • GPS tracking may make fleeing on foot the best option.

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Grand Theft Auto is a series of open-world video games in which players explore a fictional city and take part in missions, including driving and stealing vehicles. Grand Theft Auto 6 is set in the fictional state of Leonida, which is based on Florida, and features the city of Vice City.

Rockstar Games makes the series. In earlier games, taking a car was often a quick way to get around, while the new approach gives vehicle access and theft more steps and consequences. These changes matter because driving is central to how players move through the game and approach its missions.

Both sides, in good faith

The strongest fair case each way — we don't pick a winner.

The case for

Making driving and car theft more demanding could give vehicles greater weight in the game and reward planning, skill and adaptation. Requiring tools or a quick escape for some thefts may also make progression and choices feel more meaningful, while fitting the denser, more realistic setting Rockstar describes.

The case against

Greater difficulty and restrictions could make a familiar part of Grand Theft Auto feel slower or less spontaneous, especially for players who value quick access to cars and open-ended play. Systems such as tracking and gated access may add friction without adding enjoyment for everyone, and a push for realism could constrain the freedom that makes the series appealing.

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