Onimusha: Way of the Sword Revives Capcom’s Samurai Franchise with Demanding, Philosophy-Driven Combat

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Onimusha: Way of the Sword Revives Capcom’s Samurai Franchise with Demanding, Philosophy-Driven Combat

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New details from Polygon's review of Onimusha: Way of the Sword flesh out how Capcom has reimagined its dormant samurai series, confirming it as a near-total reboot rather than a straightforward sequel. Gone is the fixed-camera, Resident Evil-style exploration of the original four PS2-era games (2001–2006); in its place is a modern action RPG structure blending influences from Dark Souls, Star Wars Jedi and Yakuza, with players alternating between linear combat levels and a hub village offering side-quests and collectible dogs.

The story follows the real-life swordsman Miyamoto Musashi, whose face is modelled on actor Toshirō Mifune, as he is cuffed to a talking demonic gauntlet after a near-death encounter and reluctantly drawn into battling monstrous Genma overrunning Edo-era Kyoto. Voice actor Kenichiro Thomson plays him as a cocky, reluctant hero whose arc mirrors the game's demanding, counter-focused combat system, though the narrative grows convoluted in its second half. The review reiterates that while the swordplay is intense and thematically coherent, repetitive boss encounters—including a fight reminiscent of Elden Ring's disliked Godskin Duo—undercut the overall experience after roughly 20 hours of play.

  • Onimusha reboot ditches fixed-camera exploration for modern action-RPG structure
  • Story follows real swordsman Musashi bound to a demonic gauntlet
  • Praised combat, but repetitive boss fights weaken the experience

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Onimusha is one of Capcom's best-known franchises, a series of samurai action games originally released on PlayStation 2 between 2001 and 2006. Those older games were known for fixed camera angles and slow, exploration-heavy gameplay similar to Resident Evil, and the series has been dormant for years. Way of the Sword is a new entry that Capcom has built almost from scratch, using a modern action-RPG format inspired by games such as Dark Souls and Star Wars Jedi, rather than simply continuing where the old titles left off.

The game centres on Miyamoto Musashi, a real historical Japanese swordsman famed for his skill and writings on strategy, reimagined here with a face modelled on the classic Japanese film actor Toshirō Mifune. In the story, he is bound to a talking demonic gauntlet and forced to fight monstrous creatures called Genma that are overrunning Kyoto during Japan's Edo period, a setting that blends real history with folklore and fantasy.

The story matters to gamers because it marks a significant attempt to revive a long-dormant franchise for modern audiences, testing whether Capcom can successfully modernise its combat and structure while keeping the series' identity intact. Reviews of the finished game, such as the one referenced here, help set expectations for how well that reinvention has worked in practice.

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