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Final Fantasy Resonance revives classic turn-based RPG exploration and combat
Developed over time first seen 2 months ago
Engadget has published a hands-on preview of Final Fantasy Resonance, Square Enix's forthcoming RPG, praising it as a genuine return to classic sprite-based, turn-based Final Fantasy design rather than a mere nostalgia exercise. Loosely based on the mobile game Brave Exvius but substantially reworked, the title is the first Final Fantasy entry to use Square Enix's HD-2D art style, featuring hand-drawn character portraits, a full overworld with towns and side quests, and traditional transport such as Chocobos and airships.
Combat impressions from the hour-long demo highlight an elemental attack and buff system, distinct physical and magic specialists, and Limit Bursts inspired by moves like Omnislash, with the Vision system letting players junction classic characters such as Cloud, Tidus and Zidane onto new party members. A returning stagger mechanic lets players build towards powerful "Ascension" attacks by staggering all enemies simultaneously, while summons like Siren can also be called into battle. The writer said they liked almost everything shown, singling out the visuals and orchestral soundtrack for praise, though noted the game still includes old-fashioned random overworld battles as a minor gripe.
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In short
- Final Fantasy Resonance previewed as a classic turn-based RPG revival
- Features HD-2D visuals, stagger mechanic and Vision character-junction system
- Reviewer praised it overall, bar old-style random battles
How this story developed
- 2 months ago Engadget's original write-up frames the broader picture, detailing the game's HD-2D visuals, its Vision system for pairing legacy heroes like Cloud, Tidus and Zidane with new characters, and an expanded story and overworld, while reiterating the writer's largely positive one-hour demo verdict alongside the same complaint about random battles.
- 2 months ago Engadget's hands-on preview reveals combat specifics for Final Fantasy Resonance, including elemental attacks and buffs, physical and magic specialist roles, Omnislash-style Limit Bursts, a stagger-driven Ascension mechanic, and Siren-style summons, alongside a warm reaction to the visuals and score despite lingering random encounters.
- Eurogamer Final Fantasy Resonance is somehow even better than all those beautiful trailers make it look
- Polygon Final Fantasy Resonance Has Killer Combat But Goes Overboard on the Fan Service | Preview
- GamesRadar+ Final Fantasy Resonance appeals to my inner child like no RPG since Chrono Trigger
- GameSpot Final Fantasy Resonance Hands-On Preview
- GameSpot Final Fantasy Resonance Is A Return To Classic Series Conventions While Also Evolving Square Enix’s HD-2D Style
- Nintendo Life Preview: Final Fantasy Resonance's Biggest Challenge Is Balancing The New With The Nostalgic
- Push Square You Can Now Try Final Fantasy Resonance for Yourself with Free Playable Demo on PS5
- Push Square Preview: 5 Reasons Why PS5 JRPG Final Fantasy Resonance Will Really Resonate with Fans
- IGN Final Fantasy Resonance: The Final Preview
- Engadget Final Fantasy Resonance revives classic turn-based RPG exploration and combat
- Nintendo Life Final Fantasy Resonance Demo Arrives On Switch 1 & 2 Today
Full account
Square Enix has shown off Final Fantasy Resonance, a new turn-based role-playing game that marks the series' first use of the studio's HD-2D visual style, pairing pixel-art characters and hand-drawn portraits with modern lighting and particle effects. The game began life as Final Fantasy Brave Exvius, a mobile title that launched in the mid-2010s and closed down in 2024, and Resonance reworks its opening story arc, known as Lapis, into a self-contained single-player adventure, echoing how Octopath Traveler 0 was built from assets in a mobile predecessor. Journalists who played hour-long demos at Gamescom 2026, on both PlayStation 5 and Switch 2 hardware, generally described the presentation as a striking and unexpectedly polished revival of the series' classic look and feel, even though Square Enix's own marketing has notably avoided mentioning the Brave Exvius connection.
The plot follows Rain, commander of the airship fleet belonging to the kingdom of Grandshelt, alongside his childhood friend Lasswell, whose arm has been replaced with a blade in a style reminiscent of Final Fantasy 7's Barret Wallace, the white mage Fina, and the inventor Lid, who fights alongside a mechanical chocobo. Together they set out to protect the world's crystals after a shadowy faction called the Veritas of the Dark destroys one of them, a premise several previewers likened to the tone of the earliest mainline Final Fantasy entries. Exploration takes place across a colourful overworld map, travelled on foot, by chocobo or eventually by airship, dotted with towns, side quests and dungeons that display a recommended level before entry, including areas such as the Mobliz Shipyard and the Wind Temple sampled in demo builds.
Combat remains turn-based, built around exploiting elemental weaknesses, buffing allies with effects like haste, and managing a mix of physical and magical specialists, while the returning stagger mechanic adds a further tactical layer familiar to veterans of the series. The standout addition is the Vision system, which lets characters equip the spirits of past Final Fantasy heroes, among them Cloud, Tidus, Zidane, Terra and the Warrior of Light, as swappable support that grants signature techniques such as Steal and Mug. Building up a gauge with a Vision equipped unlocks a powerful Limit Burst attack, which briefly switches from the HD-2D art style to a rendered cutscene styled after moves like Omnislash.
Coverage of the demos was broadly positive but not uniform. Some previewers were enthusiastic about the production values and combat depth despite testing the game amid noisy, crowded show-floor conditions, describing it as an unexpectedly lush and rewarding experience. Others were more measured, cautioning that the game leans so heavily on series lore, character cameos and callbacks that it may be poorly suited to newcomers, and voicing concern that new protagonists like Rain and Lasswell could be overshadowed by the guest appearances of fan-favourite heroes. One outlet found the early dungeons unremarkable and felt they revealed little about the wider world, while another remained ambivalent about whether the game felt genuinely fresh or too reliant on nostalgia, adding that the cinematic Vision cutscenes felt skippable rather than essential once their novelty wore off.
Where outlets differ
From the full account, which is AI-written from the sources:
One preview (playing on Switch 2 amid crowded Gamescom conditions) was the most unreservedly enthusiastic, calling the game spectacular and praising even the cameo summon animations, while another was more cautious, warning the new cast risks being overshadowed by legacy characters and that the format isn't newcomer-friendly.
Reports differ on how positively they judged the dungeon content sampled in the demo: one found the Mobliz Shipyard and Wind Temple merely functional and unrevealing, while others focused more on the overall art style and battle system rather than specific dungeon design.
One outlet felt Resonance transcends its mobile-game origins as a genuine standalone experience, while another described it more skeptically as a 'retrofitted recompilation' of Brave Exvius content.
Reactions to the Vision system's cinematic Limit Burst cutscenes varied: some previewers found them exciting and never skipped them, while one said they never connected with the inserts and began skipping them after the first couple of uses.
Sources gave slightly inconsistent dates for Brave Exvius's mobile run (one citing a 2015 launch, another referencing 2016), though all agree it was discontinued in 2024.
Explained simply
Final Fantasy is one of gaming's longest-running role-playing series, published by Square Enix. Older entries used a "turn-based" style of combat, where characters take it in turns to attack, and 2D pixel-art visuals; more recent mainline games have moved towards real-time, cinematic 3D action instead. Final Fantasy Resonance is a new, upcoming entry that deliberately returns to that older style, and takes inspiration from a mobile spin-off game called Brave Exvius.
The game uses an art style Square Enix calls "HD-2D", which blends classic-looking hand-drawn character sprites with modern lighting and visual effects, a technique the studio has used in other recent titles. Resonance also features a "Vision" system allowing players to team up well-known heroes from past Final Fantasy games, such as Cloud, Tidus and Zidane, with new characters created for this title.
Ahead of its release, journalists have been given early hands-on access to the game to share their impressions of how it looks and plays, including its story, combat system and open-world exploration featuring towns, side quests and series staples like Chocobos and airships. Such preview coverage helps fans and prospective players gauge whether the game lives up to expectations before it launches.
Coverage · 11 sources
- EngadgetFinal Fantasy Resonance revives classic turn-based RPG exploration and combat
- EurogamerFinal Fantasy Resonance is somehow even better than all those beautiful trailers make it look
- PolygonFinal Fantasy Resonance Has Killer Combat But Goes Overboard on the Fan Service | Preview
- GamesRadar+Final Fantasy Resonance appeals to my inner child like no RPG since Chrono Trigger
- GameSpotFinal Fantasy Resonance Hands-On Preview
- GameSpotFinal Fantasy Resonance Is A Return To Classic Series Conventions While Also Evolving Square Enix’s HD-2D Style
- Nintendo LifePreview: Final Fantasy Resonance's Biggest Challenge Is Balancing The New With The Nostalgic
- Push SquareYou Can Now Try Final Fantasy Resonance for Yourself with Free Playable Demo on PS5
- Push SquarePreview: 5 Reasons Why PS5 JRPG Final Fantasy Resonance Will Really Resonate with Fans
- IGNFinal Fantasy Resonance: The Final Preview
- Nintendo LifeFinal Fantasy Resonance Demo Arrives On Switch 1 & 2 Today
Read the full article at the source →
Originally published by Engadget as “Final Fantasy Resonance hands-on: A love letter to classic 2D turn-based RPGs”.