Microsoft caps Xbox Cloud Gaming at 15 hours monthly

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Microsoft caps Xbox Cloud Gaming at 15 hours monthly

Developed over time first seen 1 day ago

The Verge · 1 day ago

Microsoft is imposing monthly time limits on Xbox Cloud Gaming from November, ending the unlimited streaming that all Game Pass tiers have offered for the past year. Ultimate subscribers will get 15 hours a month, Premium 10 hours and Essential just 5 hours, after which extra playtime must be bought separately. The change reverses a flagship Game Pass feature introduced less than a year ago and is likely to frustrate heavy cloud users, echoing the backlash Microsoft faced over previous Game Pass price rises.

Microsoft says the caps, expected to affect around 4% of Game Pass subscribers, are needed because cloud gaming costs rise with usage, and that purchased hour bundles will roll over if unused, though exact pricing has not been disclosed. Alongside the caps, Microsoft is opening cloud gaming to non-subscribers, who will be able to buy playtime hours to stream eligible owned games without needing a Game Pass subscription at all. Commentators note the move follows a pattern seen with previous Game Pass price hikes, which Microsoft partly reversed while cutting content such as new Call of Duty titles, suggesting these limits are another attempt to manage rising costs without further headline price increases.

  • Xbox Cloud Gaming gets monthly hour caps from November: 15/10/5 hours by tier
  • Extra hours must be purchased; exact pricing not yet revealed
  • Non-subscribers can now buy cloud playtime without a Game Pass subscription

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Microsoft's Xbox Game Pass lets subscribers download and stream a rotating library of games rather than buying them individually. One part of the service, Xbox Cloud Gaming, allows people to play games by streaming them over the internet to a phone, tablet or browser, rather than needing a console or powerful PC. Game Pass comes in different tiers, from the basic Essential plan up to the more expensive Ultimate plan, which has traditionally included the most features.

Cloud gaming became unlimited for all Game Pass subscribers less than a year ago, meaning subscribers could stream as many hours of games as they liked at no extra cost. This was widely seen as a strong selling point for the service, particularly for people who play on devices that cannot otherwise run games natively, such as older consoles, phones or low-powered laptops.

Game Pass has faced criticism before, notably over price rises that increased subscription costs while, in some cases, changing what each tier included. Microsoft owns Xbox and a large portfolio of game studios, making Game Pass a central part of its gaming business, so changes to the service can affect large numbers of subscribers and shape how people access games.

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Originally published by The Verge as “Microsoft slashes Xbox Cloud Gaming to just 15 hours a month for Ultimate subscribers”.