Double Fine reveals its first post-Xbox game as Tim Schafer declares no one will shut the studio down but him

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Double Fine reveals its first post-Xbox game as Tim Schafer declares no one will shut the studio down but him

Developing story first seen 2 hours ago

Polygon · 2 hours ago

Double Fine has unveiled Thank You Bus Driver, its first game since regaining independence from Xbox Game Studios in July, alongside bullish comments from founder Tim Schafer that no one but himself will ever shut the studio down. The quirky transport-sim, in which players ferry passengers while enforcing onboard rules, is the debut title under the studio's new Double Fine Action Labs label, aimed at smaller, quickly produced games in the mould of indie hit Peak. It marks a clear break from the kind of releases Xbox previously oversaw and signals the offbeat, low-budget direction the studio intends to pursue with its newfound freedom.

The announcement capped a busy week for the San Francisco studio: its Kickstarter for the documentary and game jam Amnesia Fortnight 2026: Indie Reboot has already exceeded its funding goal, with backers now voting on pitches, one of which will become a full release. Keeper was also shadow-dropped on PS5 during a State of Play, becoming Double Fine's first post-Xbox launch, while staff showcased Thank You Bus Driver at PAX West. In a Bloomberg interview, Schafer insisted he alone controls the studio's fate, quipping that Xbox's CEO "isn't going to shoot my dog. I'm going to shoot it. But I'm not going to shoot it because it's going to do great." Thank You Bus Driver has no release date yet and is currently confirmed only for Windows PC.

  • Double Fine reveals Thank You Bus Driver, its first post-Xbox game
  • New Action Labs label targets small, quick indie-style releases
  • Schafer vows only he could ever close down Double Fine

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Double Fine is a well-known San Francisco video game studio, founded by Tim Schafer, best known for quirky, story-driven titles like Psychonauts and Brütal Legend. It had been owned by Microsoft's Xbox Game Studios division since 2019, which meant its games were made under Xbox's oversight and often released with backing for larger, more polished projects. In July, Double Fine regained its independence from Xbox, freeing it to set its own creative and financial direction.

Since then, the studio has been showing what independence looks like in practice: a new in-house label called Double Fine Action Labs, aimed at making smaller, cheaper, faster games rather than big-budget releases, and a Kickstarter-funded documentary and game jam called Amnesia Fortnight, a long-running Double Fine tradition where staff pitch and prototype new game ideas. Tim Schafer, as founder, remains the studio's public face and decision-maker, and his comments about the studio's future reflect his role in steering it now that Xbox is no longer involved.

This matters because it offers an early sense of how a well-known studio behaves once released from a major publisher's structure, at a time when layoffs and closures have been common across the games industry. The changes being reported, new game announcements, funding campaigns and public statements about the studio's independence, are being watched as indicators of whether Double Fine can sustain itself on its own terms.

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