Zelda: Ocarina of Time Is the Last Game That Needs a Jump Button

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Zelda: Ocarina of Time Is the Last Game That Needs a Jump Button

Polygon · 4 hours ago

Nintendo has confirmed that its Switch 2 remake of The Legend of Zelda: Ocarina of Time will include a dedicated jump button, a change unveiled during a 40th-anniversary Zelda stream. The article argues this is a needless addition, since the original 1998 Nintendo 64 game handled jumping automatically as Link approached ledges, and this suited the adventure game's exploratory feel rather than demanding platformer-style precision. The writer suggests the change mainly frees up button space for other functions rather than fixing any real problem with the original design.

Producer Eiji Aonuma demonstrated the new mechanic, explaining that players can now jump, and even double-jump, across gaps, contrasting it with the N64 version's automatic edge-triggered leaps. The remake appears otherwise to be a largely faithful, visually enhanced recreation, similar in approach to this year's Star Fox remake, with other tweaks including a touchscreen inventory system reminiscent of the 2011 3DS remaster's dedicated ocarina button. The article notes that while manual jumping could reduce accidental leaps or ledge-drops that occasionally frustrated N64 players, none of the dungeon footage shown so far suggests new areas actually require it. The remake is due for release on Switch 2 in November.

  • Switch 2's Ocarina of Time remake adds a manual jump button.
  • Original N64 game auto-jumped Link near ledges automatically.
  • Writer argues the change is unnecessary but frees up controls.

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