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Preview: Final Fantasy 7 Revelation on PS5 Is So Huge I Got Lost in Its Demo
Developed over time first seen 2 months ago
Push Square got hands-on with Final Fantasy 7 Revelation on PS5 Pro at a London preview event, playing an hour-long demo that left the outlet impressed by the game's scale but somewhat overwhelmed by its scope. Set during Chapter 4: House of Cards, the session centred on the fully explorable, player-controllable Highwind airship, from which players can parachute down to investigate points of interest, and staff noted that fully completing just this one area would take roughly 20 hours, underlining the vast scope of the concluding chapter in Square Enix's remake trilogy ahead of its 8th April release.
The writer's party comprised Yuffie, Barrett and newcomer Cid, whose aerial, lance-focused combat style stood out, though there wasn't time to properly test the game's promoted jobs system. Other activities sampled included photographing wildlife in the Mideel Archipelago, fighting off "hitmantis" enemies, and exploring the city of Wutai, which faithfully recreates the original PS1 game's blend of Japanese and Chinese architecture; ultimately, the sheer number of side activities such as the Golden Saucer, chocobo rescues and collectible medallions meant the writer ran out of time before meaningfully advancing the plot, leaving the preview more a demonstration of the game's ambition than a full assessment of its mechanics.
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In short
- Push Square previewed Final Fantasy 7 Revelation on PS5 Pro in London.
- Demo's single area alone would reportedly take 20 hours to complete.
- Game releases 8th April; preview left writer overwhelmed by scale.
How this story developed
- 2 months ago The latest details from Push Square's hands-on preview of Final Fantasy 7 Revelation reveal that the demo was built around the fully explorable, player-controllable Highwind airship, from which players can parachute down to investigate points of interest much like in Fortnite.
- 2 months ago Push Square got hands-on with Final Fantasy 7 Revelation on PS5 Pro at a London preview event, playing an hour-long demo that left the outlet impressed by the game's scale but somewhat overwhelmed by its scope.
- 2 months ago New details from the same Push Square hands-on reveal that Final Fantasy 7 Revelation is due out on 8th April, and that the demo build ran smoothly on PS5 Pro without noticeable pop-in, despite being unfinished.
- 2 months ago Square Enix gave Push Square hands-on time with Final Fantasy 7 Revelation on PS5 Pro at a London event, offering an hour with a demo the developer said would take roughly 20 hours to complete in full.
- Eurogamer If you thought Final Fantasy 7 Rebirth was bloated, you're not going to like Revelation – but I'd much rather have too much to do than too little
- IGN Playing Final Fantasy 7 Revelation Reminded Me of Its Best-in-Class Combat, But It Needs to Stay Focused | IGN Preview
- Push Square Preview: Final Fantasy 7 Revelation on PS5 Is So Huge I Got Lost in Its Demo
Full account
Square Enix has given journalists an early look at Final Fantasy 7 Revelation, the concluding chapter of its remake trilogy, running on PS5 Pro at a hands-on event in London. Journalists were handed an hour with a demo built around the explorable Highwind airship, set during Chapter 4: House of Cards, and were told that fully clearing the content on offer in this single section would take somewhere in the region of 20 hours. The scale of what was shown left both journalists in attendance visibly struck, even as they came away with rather different impressions of the experience.
One writer described taking manual control of the Highwind from its cockpit and being free to chase an enormous number of map markers rather than heading straight for the plot-critical destination of Wutai. Players can reportedly leap from the airship parachute-style to drop into points of interest on the ground below, and during the session this journalist photographed wildlife in the Mideel Archipelago for a side quest, then fought off a pack of aggressive monsters called hitmantis with a party of Yuffie, Barrett and newcomer Cid, whose lance-based, aerial-leaning combat style stood out despite time constraints preventing any real dive into the game's much-touted job system. They reported no obvious performance issues or pop-in on the PS5 Pro build, while noting the game remains unfinished ahead of its planned 8th April release, and admitted feeling somewhat overwhelmed by the sheer volume of choice on offer, to the point of experiencing something like decision paralysis.
A second preview took a more critical entry point, focusing on the volume of tutorial prompts and guiding chatter – including check-ins from the returning character Chadley and his Monster Assessment Instrument – that had to be dismissed before free play could begin, estimating a meaningful chunk of the hour was spent clicking through onboarding material. This account placed the demo in the context of development history, noting that director Naoki Hamaguchi began work on Revelation roughly a year before its predecessor, Rebirth, even launched, drawing inspiration from large open-world titles such as The Witcher 3, the Horizon series and Crimson Desert.
Both pieces touched on the wider debate around Rebirth's reception, where extensive open-world side content drew comparisons to Ubisoft's tower-climbing formula and was seen by some as needless padding, prompting Square Enix to later admit the game had underperformed the company's expectations. Where the first preview leaned toward simple astonishment at scale and cautious optimism about combat and performance, the second was more explicitly opinionated, arguing that fans should let Hamaguchi pursue his open-world ambitions freely rather than demanding a leaner, more faithful retelling. Neither writer felt able to offer a definitive verdict from a single hour with the game, but both agreed that Revelation is aiming for a far larger and more elaborate scope than its predecessor.
Where outlets differ
From the full account, which is AI-written from the sources:
Source 1 centres on the sensation of being overwhelmed by scale and choice, offers specific gameplay detail (party composition, Cid's combat style, the Mideel Archipelago photography quest, the hitmantis fight) and gives a concrete release date of 8th April, plus a note on PS5 Pro technical performance.
Source 2 is more focused on friction from tutorial pop-ups and guide characters (Chadley, the Monster Assessment Instrument), and spends more time on development background – Hamaguchi's early start on the project and his stated inspirations (The Witcher 3, Horizon, Crimson Desert).
Source 2 engages more directly with the debate over Rebirth's 'bloated' open-world reception and takes an explicit editorial stance defending Revelation's expansive design ('let Hamaguchi cook'), whereas Source 1 raises the Ubisoft-style open-world comparison more neutrally, as an observation about double standards rather than a personal opinion.
Explained simply
Final Fantasy 7 Revelation is the next instalment in Square Enix's multi-part remake of Final Fantasy VII, the 1997 role-playing game long regarded as one of the most influential titles in the series. The remake project has already produced two entries, Final Fantasy VII Remake and Final Fantasy VII Rebirth, each retelling a portion of the original story with modern graphics, expanded worlds and reworked combat, while adding new characters and plot threads not present in the source material.
The game is being developed for Sony's PlayStation 5, including the more powerful PS5 Pro variant, and follows the same core cast, such as Cloud Strife and his allies, as they continue their journey across the fictional world of Gaia. Locations mentioned in coverage, including the Golden Saucer amusement park and the city of Wutai, are drawn from the original 1997 game and have been rebuilt in far greater detail for these modern versions.
Ahead of release, outlets such as Push Square are sometimes given early hands-on access to unfinished versions of the game, allowing journalists to try sections of it and report back on how it looks, plays and feels before the public can buy it. Such previews are a common part of video game marketing and are separate from a full review, since the build is incomplete and impressions may not reflect the finished product.
Coverage · 3 sources
- Push SquarePreview: Final Fantasy 7 Revelation on PS5 Is So Huge I Got Lost in Its Demo
- EurogamerIf you thought Final Fantasy 7 Rebirth was bloated, you're not going to like Revelation – but I'd much rather have too much to do than too little
- IGNPlaying Final Fantasy 7 Revelation Reminded Me of Its Best-in-Class Combat, But It Needs to Stay Focused | IGN Preview