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Why is there a queue in WARDOGS
Destructoid explains why players of the game WARDOGS are being placed in a virtual queue before they can start playing. The queue appears on the home screen after shaders have finished compiling, and it is a deliberate safeguard rather than a fault, designed to stop the game's servers from being overwhelmed by too many simultaneous players.
The article attributes the queue to WARDOGS' huge launch on Steam, with concurrent players approaching 300,000, which risks overloading or even crashing servers without a system to let people in sequentially. Players are advised simply to wait their turn rather than closing the game, as doing so could push them further back in the queue and lengthen their wait.
In short
- WARDOGS queues players to protect servers from overload
- Game nearing 300,000 concurrent players on Steam
- Closing the game while queued can increase wait time
Explained simply
WARDOGS is an online game, so players connect to shared servers to play. When many people try to join at once, those servers can struggle to cope.
The queue controls how quickly players enter the game, helping prevent too many connections at the same time. Its appearance after the game prepares its graphics is part of that process.
A queue can be frustrating, but leaving and reopening the game may mean waiting longer. The issue matters because a large launch can put heavy pressure on the systems needed to let players in.