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The weird, wonderful world of Miles Buckle, Instagram’s parallel universe of video games
Miles Buckle is a young 3D artist and animator whose Instagram feed reimagines famous films by Hitchcock, Kubrick, Lynch and others in the visual style of classic video games, such as recreating The Shining's "here's Johnny" scene in the manner of The Sims 2 or Twin Peaks' opening sequence through SimCity 2000's landscapes. His work matters as a distinctive strand of internet art that blends nostalgia for retro gaming aesthetics with cinema history, turning familiar scenes into imagined, never-existing games.
Buckle, who studied graphic communication design at Central Saint Martins in London, traces his creative path from childhood Minecraft animations through Lego and Blender to a Twin Peaks fangame that was removed for copyright reasons. His university degree show project, Nights Bridge, was an interactive narrative exploring memory and graphical fidelity, presented on a modified 1990s PC bought on eBay, in which visuals degraded from hyper-realistic to PS1-era and then side-scroller graphics as the "memories" depicted grew older; the game remains unreleased due to unresolved copyright issues and export problems from Unreal Engine.
In short
- Artist Miles Buckle reimagines classic films as fictional retro video games on Instagram.
- His work mixes nostalgia for old game aesthetics with film history and memory themes.
- His degree project, an unreleased game, linked graphical fidelity to fading memories.
Explained simply
Miles Buckle is a 3D artist and animator who makes short videos inspired by both classic films and older video games. He recreates familiar film scenes as if they belonged to games such as The Sims 2 or SimCity 2000, which gives viewers a new way to see works by directors including Alfred Hitchcock, Stanley Kubrick and David Lynch.
Buckle studied graphic communication design at Central Saint Martins in London and began making animations as a child, using Minecraft, Lego and later Blender, a 3D modelling programme. He also made a Twin Peaks fan game, but it was removed over copyright concerns. His work sits between film and internet art, drawing on memories of old game graphics to transform well-known scenes into games that never existed.
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