Beats brand readies budget iPhone controllers under Apple ownership

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Beats brand readies budget iPhone controllers under Apple ownership

Developing story first seen 1 hour ago

· 1 hour ago

Bloomberg's Mark Gurman now reports that Apple is developing two game controllers for the iPhone, correcting earlier reports that the underlying code references were found in iOS — they were actually located in macOS 26.7. Gurman confirms the devices are nonetheless intended for iPhones and, notably, reveals that Beats executives are leading the project, reinforcing the likelihood that the controllers will launch under the Beats brand rather than Apple's own name.

Using Beats allows Apple to target a lower price point and experiment outside its usual premium design standards, much as it already does with Beats-branded iPhone cases and USB-C cables. Gurman suggests the gaming controller "culture and lifestyle" fits naturally with the Beats identity, and that affordability will require avoiding the costlier materials typically used in Apple's own products. The move follows MacRumors' discovery last week of two first-party controller references in macOS code, which first sparked speculation about Apple's entry into this market.

  • Apple is building two iPhone game controllers, likely under Beats branding
  • Code references were found in macOS, not iOS as first thought
  • Beats executives, not Apple's core team, are leading development

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Apple's move into gaming hardware has been building for a while, but the twist here is about branding rather than the product itself. Recent clues turned up in Apple's software code pointed to new game controllers designed to work with iPhones. Reporting has since clarified exactly where those clues were found and who inside Apple is behind the project.

Beats is the headphone and audio brand that Apple bought back in 2014 and has kept running as a separate, more youth-focused label alongside its own products. Apple has used Beats before to sell cheaper accessories, such as phone cases and charging cables, without putting the Apple name on them. The people reportedly leading this controller project work within Beats, suggesting any new device would follow that same pattern.

This matters because it points to how Apple may be planning to compete in gaming accessories without changing its own premium image. Releasing the controllers under Beats would let Apple use less expensive materials and aim for a lower price than customers might expect from an Apple-branded product.

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