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Fire Emblem Fortune’s Weave brings open-world design to tactical gameplay
Developed over time first seen 2 months ago
Nintendo has applied its successful open-world design philosophy to Fire Emblem with Fortune's Weave on Switch 2. The game significantly departs from traditional Fire Emblem structure by allowing players to experience multiple storylines and hero paths within a single playthrough, making it the reviewer's favourite Switch 2 title to date. This approach matters because it demonstrates how established franchises can successfully adopt the non-linear design approaches that made recent Nintendo games popular.
The game features four main hero routes plus a prologue and final act, with players able to swap between heroes and merge character stats across different paths to create more powerful characters. Gameplay alternates between strategic turn-based battles, exploration and hub-city activities in Dagsion, where players train, build relationships and complete weekly tasks on a calendar system. The core turn-based strategy battles require diverse squads to counter different enemy types, whilst the game also includes dungeon-based RPG-style combat; on standard difficulty with permadeath disabled, the challenge is moderate, and players can invoke "blessings of gods" to rewind moves if needed.
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In short
- Open-world Fire Emblem merges Nintendo's design philosophy with tactical gameplay successfully
- Players merge character stats across multiple routes for strategic customisation
- Praised as Switch 2's best game with flexible progression system
How this story developed
- 2 months ago Further detail refined the mid-game loop, describing it as a mix of story battles, town-based preparation and open-map exploration governed by a flexible in-game calendar, with the "blessing" mechanic specified as an ability to rewind mistaken moves during combat.
- 2 months ago The review's account of the game's structure was clarified to specify that players can freely swap between the four two-part hero routes rather than simply choosing one, and it named the tournament hub as the city of Dagsion, adding detail about base-building and resource-gathering activities that sit alongside the core battles.
- 2 months ago Nintendo has released Fire Emblem: Fortune's Weave on Switch 2, applying the open-ended, branching-path philosophy of Breath of the Wild and Tears of the Kingdom to the tactical series, with The Verge's review praising its four hero routes, stat-merging system and turn-based combat as the reviewer's favourite Switch 2 title yet, despite lacklustre dungeon-based RPG segments.
- GamesRadar+ Fire Emblem: Fortune's Weave review: "Deep tactical battles and a compelling narrative make this an ambitious epic where every route matters"
- GameSpot Fire Emblem: Fortune’s Weave Is The Series’ New Peak
- IGN Fire Emblem: Fortune's Weave Review
- Polygon Fire Emblem: Fortune's Weave Reviews Just Gave Nintendo Another Massive 2026 Win
- Nintendo Life Round Up: The Reviews For Fire Emblem: Fortune's Weave Are In
- Polygon All recruitable characters in Fire Emblem Fortune's Weave
- The Verge Fire Emblem Fortune’s Weave brings open-world design to tactical gameplay
Full account
Nintendo has released Fire Emblem: Fortune's Weave, a tactical role-playing game that borrows the open-ended design philosophy the company has applied elsewhere on Switch and Switch 2, from The Legend of Zelda: Breath of the Wild and Tears of the Kingdom through to Mario Kart World and Donkey Kong Bananza. Rather than pushing players down a single fixed storyline, the game is built around a short prologue followed by four separate hero campaigns, each split into a tournament-style opening act set in the city of Dagsion and a subsequent war-focused act, before everything converges in a final chapter in which the recruited heroes unite against an undead threat. Players can move between the four hero paths largely as they choose, and characters used across multiple routes can have their stats carried over and combined, allowing for a good deal of team customisation. The game is due out on 17 September.
Reviewers describe a gameplay rhythm built around a calendar system: rather than being forced through events on a strict timetable, players are free to spend in-game days exploring a large map, gathering resources, fighting smaller skirmishes, training units and building relationships with allies over shared meals, before returning to the main story battles. One reviewer noted that the middle, war-focused act is more battle-heavy with comparatively little preparation time, in contrast to the more open first and third acts. Several critics remarked on the sheer scale of the game as a result of this structure — one outlet reported a full playthrough taking around 161 hours, while another compared the experience to getting two full games in one package, warning that a newcomer could spend a month on it without finishing.
Aggregated review scores put Fortune's Weave at 89 on Metacritic and 90 on OpenCritic, making it, by Metacritic's measure, jointly the second-best-reviewed entry in the Fire Emblem series alongside 2019's Three Houses, behind only 2013's Fire Emblem: Awakening. A number of outlets awarded top marks, including perfect 10/10 and five-star reviews, with praise focused on how the game blends elements from across the series' history — the character-driven storytelling associated with Three Houses, the streamlined combat of Engage, and a party-based battle system reminiscent of Fire Emblem Echoes: Shadows of Valentia — within a considerably larger explorable world than previous instalments. Reviewers also highlighted the single save-file system, which lets players revisit and replay any previously completed chapter from a snapshot of their army at that point, as a notable solution to managing the game's branching structure without sacrificing replayability.
Not every assessment was uniformly glowing, and outlets differed in where they placed their emphasis. Some reviewers who scored the game highly nonetheless flagged issues: one review awarding 8/10 praised the combat and side content but noted that pacing suffered in later chapters, pointing to a convoluted hierarchy among the four protagonists and some repetitive map management. Another review, also settling on 8/10, praised the tactical battles but was notably more critical of the narrative, describing the plot as thin and the writing as underwhelming — a markedly different take from reviewers who singled out the storytelling as a highlight. A further review welcomed the game's ambition but suggested its very length occasionally worked against it, while another otherwise enthusiastic critique noted disappointment specifically with the game's support (relationship-building) mechanics. Taken together, the reviews agree strongly that Fortune's Weave is a large, ambitious and mechanically rich addition to the series, even as they disagree on whether its narrative and pacing fully live up to its scale.
Where outlets differ
From the full account, which is AI-written from the sources:
Scores split between outlets awarding perfect marks (10/10 or 5/5) and others landing at 8/10, with the lower scores citing pacing problems in later chapters and an overly complicated protagonist structure.
Opinions diverge sharply on the writing and story: some critics call it a career-best blend of the series' strongest storytelling, while at least one reviewer described the plot as thin and the writing as weak, despite praising the tactical combat.
Outlets differ in what they consider the game's standout feature — one emphasises its open-world design lineage from Zelda and Mario Kart World, another focuses on the balance between battlefield tactics and time-management systems, and others emphasise sheer scale and length (one logging a 161-hour playthrough) as both a strength and a potential drawback.
One review singled out disappointment with the support/relationship system even while giving the game a very high score, a critique not echoed elsewhere.
Explained simply
Fire Emblem is a long-running Nintendo strategy series in which players control squads of characters through turn-based battles, usually along a single storyline where decisions can permanently affect the cast. Fortune's Weave is a new instalment for the Switch 2, Nintendo's current games console, and it borrows an "open-world" approach previously used in the Zelda series, letting players roam and choose their own order of progress rather than following one set path.
The key change is structural: instead of one linear campaign, the game lets players follow several different storylines within the same playthrough, switching between them and combining progress made with different characters. It still centres on a large cast of soldiers and heroes fighting through a plot involving a demon lord and, later, an undead threat, but wraps this in a more flexible framework of exploration, town management and battles.
This matters because it marks a notable shift for a series traditionally known for tightly scripted, one-path stories, echoing how Nintendo previously reshaped the Zelda franchise. Reviewers' early reactions, including strongly positive ones, are likely to shape wider expectations for how open-world design might spread across more of Nintendo's franchises.
Coverage · 7 sources
- The VergeFire Emblem Fortune’s Weave brings open-world design to tactical gameplay
- GamesRadar+Fire Emblem: Fortune's Weave review: "Deep tactical battles and a compelling narrative make this an ambitious epic where every route matters"
- GameSpotFire Emblem: Fortune’s Weave Is The Series’ New Peak
- IGNFire Emblem: Fortune's Weave Review
- PolygonFire Emblem: Fortune's Weave Reviews Just Gave Nintendo Another Massive 2026 Win
- Nintendo LifeRound Up: The Reviews For Fire Emblem: Fortune's Weave Are In
- PolygonAll recruitable characters in Fire Emblem Fortune's Weave
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Read the full article at the source →
Originally published by The Verge as “Nintendo opens up Fire Emblem with the gigantic Fortune’s Weave”.