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Nadella backs Xbox restructuring despite further redundancies and studio upheaval
Developed over time first seen 2 months ago
Microsoft CEO Satya Nadella has praised Xbox’s “streamlining” under CEO Asha Sharma, describing the restructuring as “great to see” despite continuing redundancies. He said he remained confident in Xbox’s games portfolio and its ambition to serve players across PCs and consoles, while targeting a return to growth in the next financial year.
The latest 268 layoffs reportedly coincided with the apparent closure of British studio Ninja Theory and major organisational changes across Xbox. These include Obsidian moving under Bethesda, Playground Games merging with Turn 10, Undead Labs becoming independent, and Rare, World’s Edge and Halo moving under Activision; they follow a July restructuring affecting 3,200 employees, including 1,600 immediate job losses.
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In short
- Nadella praised Xbox’s restructuring despite further layoffs.
- A further 268 jobs were cut across the division.
- Xbox aims to return to growth next financial year.
How this story developed
- 2 months ago Nadella then reiterated that Xbox expected to return to growth in the next financial year despite the continuing upheaval and job losses.
- 2 months ago The cuts were subsequently confirmed as part of wider changes, including studio transfers, the Playground–Turn 10 merger and Undead Labs becoming independent, following July’s 3,200-person restructuring.
- 2 months ago Microsoft CEO Satya Nadella endorsed Xbox’s restructuring under Asha Sharma while 268 further redundancies and the apparent closure of Ninja Theory were reported.
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The case for
Supporters argue that restructuring is a difficult but necessary response to changing market conditions, overlapping teams and the need for Xbox to return to sustainable growth. They would say consolidating studios and reducing duplicated functions can focus investment on stronger projects, protect the wider business and improve its ability to compete over the long term. From this perspective, Nadella’s approval reflects confidence that painful short-term measures may ultimately preserve more jobs and create a healthier gaming operation.
The case against
Critics argue that describing extensive redundancies and possible studio closures as “great to see” is insensitive to the people losing their livelihoods and risks treating creative teams as disposable costs. They would question whether repeated reorganisations demonstrate coherent strategy, particularly after major previous cuts, and warn that disrupting established studios could damage morale, quality and the diversity of Xbox’s games. They may also argue that protecting employees and creative communities should weigh more heavily than pursuing efficiency or near-term financial targets.
Explained simply
Microsoft is the technology company behind Xbox, its video-game console, online services and first-party studios. Satya Nadella is Microsoft’s chief executive, while Asha Sharma leads Xbox and oversees its business and development teams.
The changes form part of a wider effort to reorganise Xbox after Microsoft expanded its games division through major acquisitions, including Bethesda and Activision Blizzard. Studios such as Ninja Theory, Obsidian, Playground Games and Rare make games for Xbox, so changes to their ownership or staffing can affect what projects are developed and how the company operates.
The restructuring matters to employees, players and the wider games industry because it may shape Xbox’s future releases, investment decisions and relations with its studios. It also reflects the pressure on large technology and entertainment companies to control costs while continuing to grow.
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Originally published by Eurogamer as “Microsoft CEO says Xbox’s “streamlining” is “great to see” despite cuts and layoffs”.