Control Resonant Hides Its Best Part 15 Hours Into the Game
Polygon’s reviewer says *Control Resonant* reaches its high point roughly 15 hours in, when protagonist Dylan Faden descends beneath Manhattan into The Underpass. This stark, surreal zone replaces the game’s dense city streets with isolated platforms and pipes suspended in darkness, and the reviewer argues that its unusual atmosphere and inventive design make it more memorable than the game’s combat-heavy sections.
The area also advances the story: missions at an FBC testing site reveal how the bureau’s experiments beneath the city are damaging reality. With combat taking a back seat, players use Dylan’s air dashes, grapples and hovering to cross the platforms, showcasing movement the reviewer compares to a 3D platformer. They see The Underpass as a creative turning point that prepares the ground for the game’s later surprises and could point towards the series’ future direction.
- The Underpass is the reviewer’s standout section of *Control Resonant*.
- Platforming and movement take precedence over combat.
- FBC experiments there deepen the story’s threat to reality.