Ubisoft plans to close another studio and lay off up to 122 workers
Ubisoft has proposed closing its RedLynx studio in Finland and cutting 70 jobs at Ubisoft Singapore, affecting up to 122 workers. The moves are part of a wider cost-cutting drive and reflect changes to the company’s production plans.
RedLynx, known for the Trials series, was acquired by Ubisoft in 2011 and had already cut dozens of roles last year. Singapore opened in 2008 and contributed to naval combat in Assassin’s Creed before developing Skull and Bones. Ubisoft says the Singapore studio will remain part of its global production organisation; this year the company has also cancelled at least six games and closed other studios.
- Ubisoft proposes closing RedLynx in Finland.
- 70 roles are affected in Singapore.
- The cuts add to wider restructuring.
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Ubisoft is a French video game company whose studios around the world make games together. RedLynx, based in Finland, is best known for the Trials series, while the Singapore studio has worked on naval combat in Assassin’s Creed and developed Skull and Bones.
The proposed changes are part of a wider effort to reduce costs and reshape what Ubisoft makes. The company has also cancelled several games and closed other studios, so the decisions affect workers and the range of games it plans to produce.
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The case for
Ubisoft can argue that closing RedLynx and reducing Singapore’s workforce are necessary to bring costs and staffing into line with changed production plans, particularly after cancelling several games and closing other studios. Concentrating resources on projects it believes are viable may help the company remain financially sustainable and protect more jobs over time.
The case against
Workers and critics can argue that the cuts place the cost of management’s changing plans on employees and communities, including staff at studios that have contributed to Ubisoft’s games for years. Repeated closures and redundancies may also weaken expertise, morale and the company’s ability to develop distinctive games, while leaving affected workers to bear the immediate uncertainty.