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Mick Gordon On How He Helped to Make Warhammer 40,000: Boltgun 2’s Climactic Boss Fight “Big and Bombastic”

IGN ·

Mick Gordon has composed music for the climactic boss fight in *Warhammer 40,000: Boltgun 2*, bringing his heavy, high-energy sound to a sequel whose final battle is designed to feel much larger than anything in the first game. His involvement matters because it marks his first work in the Warhammer universe, while drawing on the style that made his music for *Doom* and *Doom Eternal* widely recognised.

Gordon said he contacted developer Auroch Digital after enjoying the original *Boltgun*, praising its blend of retro, sprite-based shooting and Warhammer 40,000. The studio later invited him to write music for the sequel’s giant final boss battle, asking for something “big and bombastic and silly”. He said each project should have its own musical identity, rather than reusing prepared riffs.

  • Mick Gordon scored *Boltgun 2*’s climactic boss fight.
  • It is his first contribution to the Warhammer universe.
  • He aims to give each project a distinct musical voice.

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Warhammer 40,000 is a long-running science-fiction setting built around a vast, war-torn future. Boltgun is a fast-paced shooting game set in that universe, using retro-style graphics inspired by older video games; its sequel is being made by Auroch Digital.

Mick Gordon is a composer known for forceful, heavy music in the Doom games. He contacted Auroch Digital after enjoying the first Boltgun, and the studio later asked him to write music for the sequel’s final boss fight.

The collaboration brings Gordon’s sound into the Warhammer setting for the first time. It also reflects the studio’s aim to give the sequel’s climactic battle a distinct musical identity and a larger feel than the first game’s.

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