← Back to the feed

CD Projekt is in “a really dangerous place”, says Anthem’s executive producer, pointing to ballooning costs of making games of that scope and quality

Rock Paper Shotgun ·

Mark Darrah, former BioWare executive producer on Anthem and Dragon Age, warns that big-budget game development has become dangerously over-specialised and fragile. He argues that increasingly complex projects require larger teams, driving up costs and making delays more expensive.

Darrah estimates that a 500-person team delayed by a month could add £5–10 million to a game’s budget. The article applies that estimate to GTA 6’s more than 4,700 developers, suggesting its delays may have cost over $500 million, while noting this is a rough calculation. Darrah also says studios may linger in prototyping because developers have more creative freedom there, even though large teams at that stage can burn money.

  • Darrah says AAA game teams have become over-specialised and fragile.
  • A one-month delay for 500 developers could add £5–10 million.
  • GTA 6’s delays may have cost more than $500 million by rough estimates.

Both sides, in good faith

The strongest fair case each way — we don't pick a winner.

The case for

Darrah’s warning is that sprawling, highly specialised teams make ambitious games costly and fragile: a short delay can add millions, and prolonged prototyping can consume substantial resources. Studios and investors therefore have good reason to question whether projects of this scale can be managed sustainably, especially when each further delay raises the financial risk.

The case against

Large teams and extended development can be justified when a game’s scope and quality depend on specialised skills, coordination and time to refine the result. The cost estimate is a rough extrapolation, not a confirmed accounting of any particular game’s delays, and reducing headcount or rushing development could undermine the creative ambition and quality that attract players.

Americas Art Celebrity Culture Entertainment Gaming

Read the full article at the source →

Cookie-free view counts · Privacy choices

We count page views to improve this website, including before you choose optional analytics. This counter keeps only a daily total: no visitor IDs, page addresses or browsing histories. It uses no tracking cookies and sends no data to Google or Microsoft. Optional analytics add richer reports if you accept them.

Your choice is remembered using a preference cookie. Rejecting analytics, Do Not Track and Global Privacy Control also stop this counter. Ordinary server access logs are separate.