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8 Mass Effect Replay Ideas That Make the Trilogy Feel Brand-New

Polygon ·

The article suggests eight rule-based replays for the Mass Effect trilogy, designed to make familiar games feel different by changing Shepard’s abilities, decisions and priorities. It argues that the Legendary Edition makes replaying convenient, while self-imposed challenges can give a playthrough a fresh role-playing angle.

Ideas in the provided text include switching to a class you have not used, taking mostly Renegade dialogue choices while preserving a few characters and outcomes, and building a Shepard around an unusual combination of background and psychological profile. Another challenge is delaying the rescue after the Collectors abduct the Normandy crew: missions completed before pursuing them affect how many hostages survive.

  • Change Shepard’s class to reshape combat.
  • Follow a ruthless path while protecting key characters.
  • Side missions after the abduction can cost hostages their lives.

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Mass Effect is a science-fiction role-playing series in which players guide Commander Shepard, a human officer, through three linked games. Shepard’s abilities, relationships and choices shape events, and decisions made in one game can carry into the next.

The Legendary Edition bundles updated versions of the trilogy, making it easier to play the three games together. Players can also set their own rules, such as trying a different combat class or making more hard-edged dialogue choices while keeping certain characters safe.

One mission in the second game puts the crew of Shepard’s ship, the Normandy, in danger after they are abducted by the Collectors. How long Shepard waits before going after them affects how many crew members survive, so the timing of other missions can change the story’s outcome.

Entertainment Gaming

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