Zelda: Ocarina of Time on N64 actually had a jump button early in development
Early development versions of The Legend of Zelda: Ocarina of Time included a dedicated jump button, but the feature was removed before the Nintendo 64 game was released. The discovery highlights how the game’s controls changed during development, decades before a remake was reported to add a jump button.
Developer Toru Osawa described the early control scheme in a Japanese interview, explaining that players could jump with a button. The N64 release instead made Link jump automatically when running off an edge, a design that became characteristic of the game. The article connects the old prototype detail to Nintendo’s announced remake, which is expected to give jumping a dedicated control.
In short
- Early Ocarina of Time prototypes had a jump button.
- The N64 release made Link jump automatically at ledges.
- A remake is reported to add a dedicated jump control.