Video games news, releases, esports and culture — all the biggest gaming stories in one place.
Today marks a decade since Titanfall 2 released, and it’s still one of the best FPS games you can play
Respawn Entertainment’s Titanfall 2 was released in 2016, and its tenth anniversary has prompted renewed praise for its fast, movement-focused first-person action. The article argues that the game remains a standout because its mechanics give players freedom to move and fight in different ways, while still being accessible to newcomers.
Players can run along walls, grapple and call in giant Titans, with weapons and tools supporting varied playstyles. The article credits Respawn’s experience making earlier Modern Warfare games and its use of the Source engine for the result, and says later games have not matched its movement system. EA has not announced a third Titanfall, while some of the original developers have since worked on Highguard.
In short
- Titanfall 2 turns ten, with its movement still praised.
- Wall-running, grappling and Titans shape its combat.
- The article says later games have not matched its movement.
Explained simply
Titanfall 2 is a science-fiction shooter made by Respawn Entertainment, a studio founded by developers who had worked on the Call of Duty series. It is set in a conflict where human pilots fight alongside large, piloted machines called Titans.
The game’s combat combines shooting with quick movement: pilots can run along walls, use grappling hooks and call in Titans during a battle. Players can choose different weapons and tools, so there are several ways to approach fights.
Respawn built the game using the Source engine, which also powered earlier games such as Half-Life 2. Titanfall 2 was published by Electronic Arts, and its history helps explain why its movement and mix of pilot and Titan combat remain points of interest for shooter fans.