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Destiny 2 details ambitious plans to make the game ‘whole’—and yes, that activity is returning
Bungie has outlined a plan to restore much of the content removed from Destiny 2, aiming to make the game feel “whole” again. The first stage will bring back the original campaign slate and associated activities, including the popular Menagerie, addressing a long-running source of frustration among players.
The planned return includes The Red War, Curse of Osiris, Warmind and Forsaken campaigns, alongside related strikes, raids and raid lairs such as Eater of Worlds, Spire of Stars and Scourge of the Past. A possible later stage could add destinations, seasonal activities, weapon updates and PvP maps, while new-player changes, Gambit maps and seasonal story missions are not planned. Full production is expected to begin in January or February 2027, with launch potentially in early 2028; the timeline is not final.
In short
- Bungie plans to restore several removed Destiny 2 campaigns and activities.
- Menagerie and raids including Eater of Worlds are set to return.
- The unvaulting could launch in early 2028, subject to change.
Explained simply
Destiny 2 is an online science-fiction game in which players, known as Guardians, take on missions, explore locations and play co-operative or competitive activities. Bungie, the studio that makes the game, has added campaigns and other content over several years.
Some older content was later removed from the game, including story campaigns and activities that players had paid for or played when they first appeared. This has made it harder for new and returning players to experience parts of the story and for long-time players to revisit them.
The Menagerie was a popular group activity, while raids are challenging missions designed for teams. Restoring older content matters to players who want to revisit it, and to those trying to follow the game’s story; it also raises practical questions about how much past content can be maintained in a live online game.