Countdown: Zelda: Ocarina Of Time Dungeon Crawl #7 – Grave Expectations
The writer returns to Kakariko Village to explore the Shadow Temple in a replay of the original Ocarina of Time, ahead of the game’s upcoming Switch 2 release. They argue that the dungeon feels more linear and repetitive than earlier temples because its two main tools make most solutions apparent early, leaving little need to plan ahead.
The Lens of Truth, found in the Bottom of the Well, reveals hidden objects, while the Hover Boots let Link cross gaps; both are available near the start of the temple. The writer still praises its distinctive gothic atmosphere, including skull-lined walls, grim reapers and closing walls, and says they enjoy its boss, Bongo Bongo, despite the drumming that can make fights frustrating. The supplied article cuts off during that discussion.
In short
- The Shadow Temple feels linear because its key tools arrive early.
- Its gothic atmosphere gives it a memorable identity.
- The writer enjoys Bongo Bongo despite the disruptive drumming.
Explained simply
The Legend of Zelda: Ocarina of Time is an adventure game in which the player guides Link through Hyrule, solving puzzles and fighting enemies. Kakariko Village is one of the places he visits, and the Shadow Temple is a dungeon reached from there.
Two tools shape how the Shadow Temple is explored: the Lens of Truth reveals things that are hidden, and the Hover Boots help Link cross gaps. Both are available early in the dungeon, so many of its puzzles can be understood quickly. The temple’s dark, gothic setting and its boss, Bongo Bongo, are also part of what makes it memorable.
The game first came out in 1998 and is due for an upcoming release on Nintendo’s Switch 2. Revisiting it can show how its dungeons feel to players now, including how their puzzles and design compare with one another.