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Zelda: Ocarina of Time remake had a Breath of the Wild QoL feature, but it was cut for ruining vibes
Eiji Aonuma says the Ocarina of Time remake will not include new fast-travel points, despite his initially proposing them. The team decided shortcuts reduced the chance for players to discover unexpected details while travelling through Hyrule, which they saw as part of the adventure’s appeal.
The proposed feature was inspired by Breath of the Wild, where warp points help players cross a large world quickly. In the original Ocarina of Time, players often used forward rolls to travel faster; the remake instead lets Link run and jump. The article says the remake is coming to Switch 2, nearly 28 years after the 1998 original.
In short
- New fast-travel points were removed from the remake.
- Developers wanted to preserve discoveries made along the way.
- Link can run and jump to move around Hyrule.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
Adding fast-travel points could make revisiting places and crossing Hyrule more convenient, especially for players with limited time. The feature works well in Breath of the Wild, and the remake’s larger audience may value smoother travel alongside its updated movement.
The case against
Keeping travel on foot can preserve the sense of discovery that gives Hyrule its character, since players may notice unexpected details along familiar routes. The original’s slower journeys are also part of its adventure’s pacing, and adding shortcuts could make the world feel less connected.
Explained simply
The Legend of Zelda: Ocarina of Time is an adventure game first released in 1998. Players guide its hero, Link, through Hyrule, exploring places, solving puzzles and travelling between areas.
Eiji Aonuma is a senior Nintendo game designer who has worked on the Zelda series. Breath of the Wild, another Zelda game, lets players use marked warp points to travel quickly across its large world.
How players move around can shape what they encounter along the way. In Ocarina of Time, travelling through Hyrule is part of exploring its world and finding details beyond the main route.