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Final Fantasy 7 Revelation might be the trilogy’s biggest, but Remake was hardest to make, lead says
Naoki Hamaguchi says Final Fantasy 7 Remake was the hardest game in the trilogy to develop, even though the upcoming Revelation is expected to be its largest and most ambitious entry. The original Remake required the team to establish the trilogy’s visual direction and meet high expectations from devoted fans, while also laying the groundwork for later games.
Hamaguchi said the team initially had only 30 people; Rebirth and Revelation benefited from the foundation Remake created and a larger, more experienced team. Revelation may contain even more side content than Rebirth, which some players found overwhelming, so developers have improved how rewards are signposted to help players choose what to pursue.
In short
- Remake was the trilogy’s toughest game to develop.
- Its team began with just 30 people.
- Revelation may have more side content than Rebirth.
Explained simply
Final Fantasy 7 is a Japanese role-playing game series first released in 1997. Its remake project retells the original game across three connected releases: Remake, Rebirth and the forthcoming Revelation, with Naoki Hamaguchi leading development.
The first game had to establish the look and structure for the trilogy while meeting expectations from long-time fans. Later entries could build on that work and on a larger team. The series’ scale matters because each game must continue the story while giving players a clear sense of what optional activities and rewards are available.