Entertainment news and discussion on TalkFuse.
Gamers go to ridiculous lengths to “improve” GTA VI with Nvidia’s DLSS 5
Some gamers are exploring a way to apply Nvidia’s DLSS 5 image processing to GTA VI on a PlayStation 5, despite the game not yet being available on PC. The proposed setup sends PS5 video through a 4K capture card to a PC, where open-source software processes it before returning it to a television.
A demonstration using the game’s trailer showed sharper backgrounds and altered lighting, but also washed-out colours, a soap opera-like smoothness and occasional visual glitches. The software’s creator claims it adds 11 milliseconds of latency, though the full setup has not been tested with a PS5; players report varying input lag. GTA VI is reportedly expected on PC in early 2027.
In short
- A proposed setup runs PS5 video through a PC to apply DLSS 5.
- The trailer looked sharper in places but had visual drawbacks.
- Added input lag remains uncertain; a PC release is reportedly due in 2027.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
Advocates may see this as a creative experiment that lets players explore image processing before the game reaches PC, potentially making backgrounds look sharper or lighting more vivid. For people willing to accept extra equipment and possible latency, it offers a way to customise the experience and test what the technology can do.
The case against
Sceptics may argue that the demonstration shows noticeable trade-offs: washed-out colours, artificial smoothness and visual glitches could make the game look worse, while added input lag may affect play. Because the setup has not been tested with GTA VI running on a PS5, its results remain uncertain, and the equipment and effort may offer little benefit when a PC version is reportedly expected in 2027.
Entertainment Gaming GTA 6 Software Technology