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Bringing Bloodborne back is tricky because “there’s a lot of involved rights associated,” according to former PlayStation boss
Former PlayStation chief Shawn Layden says bringing back Bloodborne is complicated by the rights involved, which appear to be shared among PlayStation, FromSoftware and its parent company, Kadokawa. He says getting all parties to agree is likely a major obstacle, alongside the challenge of making a revival that lives up to the original.
More than a decade after its release, Bloodborne remains on PS4, though it can be played on PS5 through backward compatibility. A remake reportedly pitched by Bluepoint Games did not proceed, with reports suggesting FromSoftware opposed it; former executive Shuhei Yoshida has also speculated that director Hidetaka Miyazaki would prefer to work on the game himself. An animated feature is in development, with YouTuber JackSepticEye attached as a co-producer.
In short
- Layden cites complicated rights as a hurdle to reviving Bloodborne.
- The rights reportedly involve PlayStation, FromSoftware and Kadokawa.
- The original remains playable on PS5 through backward compatibility.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
A revival could give a lasting audience access to Bloodborne on modern platforms and preserve a game that many regard as important. If the rights are shared, securing agreement from all parties and involving the original creators could help protect the work’s identity and set a high standard for any remake.
The case against
The same shared rights make a revival difficult to coordinate, and no single party may be able to move ahead alone. Those involved could reasonably decide that the cost and creative risks outweigh the benefits, especially if a new version cannot match the original or its director would rather make something else.