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Dungeons in World of Warcraft: Forever get a huge XP buff, but power-levellers shouldn’t celebrate just yet
World of Warcraft: Forever has increased experience earned from killing enemies in every dungeon by 50 per cent. The change is intended to make repeat runs feel more worthwhile, addressing a downside of earlier changes that reduced dungeon XP to discourage players from power-levelling in instances instead of exploring the world.
The boost may also make it less frustrating to revisit dungeons for quests that require several runs, such as those in Wailing Caverns and Blackfathom Deeps. However, dungeon enemies now give only 36 per cent of the experience they did in original Classic WoW, so questing in the open world is still expected to be faster. The game has also had the biggest launch in the series’ history, according to the article.
In short
- Dungeon enemies now give 50 per cent more XP.
- Repeat runs and multi-run quests should feel more rewarding.
- Dungeon farming remains less efficient than original Classic WoW.
Explained simply
World of Warcraft is an online role-playing game in which players create characters, explore a fantasy world and gain experience to improve their abilities. Dungeons are enclosed areas where groups of players fight enemies and complete quests; they can be replayed, sometimes several times to finish a quest.
World of Warcraft: Forever is a version of the game with its own rules for progression. Earlier changes reduced the experience gained from dungeon enemies to discourage players from repeatedly running instances to level up instead of exploring the wider world, while some quests still require multiple dungeon visits.
Experience points help characters level up, so the balance between dungeon runs and open-world quests affects how quickly players progress. The latest change comes as the game has drawn a large player base, and may make dungeon revisits more rewarding while leaving open-world questing the quicker route.