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World of Warcraft: Forever bumps dungeon XP from monsters by 50% after some community feedback I will diplomatically call passionate
World of Warcraft: Forever has increased experience gained from killing dungeon monsters by 50% after players criticised the low rewards for repeat dungeon runs. Blizzard says the hotfix should make returning to dungeons feel more worthwhile, addressing concerns among players who prefer group-based play.
The change raises existing kill XP rather than adding 50 percentage points: a monster that gave 40 XP now gives 60. Dungeon quests remain a major source of experience, and the game has more dungeons to move between, but efficient levelling still involves some questing. The debate reflects different expectations of Forever: some players want dungeons to remain a strong way to level, while others support its emphasis on quests and exploring the open world.
In short
- Dungeon monster XP has increased by 50%.
- The bonus applies to current XP, so 40 becomes 60.
- The change follows complaints from dungeon-focused players.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
Increasing dungeon monster XP makes repeat runs feel more rewarding and gives players who enjoy group-based play a more viable way to level. It also responds to feedback and adds flexibility for players who prefer coordinated combat to questing.
The case against
Keeping dungeon XP lower can help preserve the game’s emphasis on quests and exploring the open world, rather than making repeated dungeon runs the most efficient route. Players can still gain experience from dungeon quests and choose among multiple dungeons, while some questing remains part of efficient levelling.
Explained simply
World of Warcraft is an online role-playing game in which players build characters, complete quests and fight enemies in a shared fantasy world. Dungeons are areas designed for groups to tackle together, with monsters and quests that can award experience points. Experience helps characters gain levels and become stronger.
World of Warcraft: Forever is a version of the game where players can revisit familiar content while progressing through the world. Players differ on how much levelling should come from group dungeons compared with quests and exploring alone. That balance matters to people choosing how to spend their time in the game.