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How years of research built Grand Theft Auto VI’s obsessively detailed world
Rockstar’s developers spent years researching Miami to create Vice City, the fictional Florida setting for Grand Theft Auto VI, which is due out next week. The article describes how the studio builds a game around its setting, using the place’s history, atmosphere and social contrasts to shape the world, story and characters.
The game’s fictional state, Leonida, is packed with detail, from its geography and architecture to street art, clothing and characters’ everyday movements. Nearly 5,000 people worked on the game, while a smaller group of long-serving decision-makers guided it; lead developer Rob Nelson highlighted small touches such as food and drink animations. The article says Rockstar’s resources and the time allowed by its parent company helped make this level of detail possible.
In short
- Rockstar researched Miami for years to shape Vice City.
- Nearly 5,000 people worked on Grand Theft Auto VI.
- Small details range from street art to character animations.
Explained simply
Grand Theft Auto is a series of open-world action games made by Rockstar Games, where players explore fictional places and follow stories involving crime and everyday life. Grand Theft Auto VI is set in Leonida, a fictional state inspired by Florida, with Vice City drawing on Miami.
Rockstar’s games often build their settings from real places, including their history, architecture and local culture. That research helps shape not only the streets and scenery but also the characters and stories that unfold there.
The scale of the work reflects the resources and time needed to create a detailed game world. Small details, from clothing to how characters handle food and drink, can make the setting feel more lived in.
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