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Slay the Spire 2’s “biggest update yet” adds the first new character and two new game modes
Developing story first seen 5 hours ago
Mega Crit has put Slay the Spire 2’s largest update so far into beta, adding the game’s first new character and two new modes. The release marks a move towards larger content updates for the early access game, following the developer’s decision to slow its update pace.
Update v0.113.0 introduces The Fool, a musician who fights with a bow, and is available through the public beta branch on Steam. Blitz is a condensed, chaotic mode without a map, where gold no longer matters; Dread is a particularly difficult mode that requires players to reach Ascension with every character, including The Fool. The game launched in March, and its early access period may last about a year and a half, similar to the first game.
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In short
- The Fool is Slay the Spire 2’s first new character.
- Update v0.113.0 adds Blitz and Dread modes.
- The update is currently available in the Steam public beta.
How this story developed
- 3 hours ago Mega Crit has released its largest update yet for Slay the Spire 2, bringing the first new playable character and two game modes to the early access deckbuilder.
- 3 hours ago Mega Crit has put Slay the Spire 2’s largest update so far into beta, adding the game’s first new character and two new modes.
Full account
Mega Crit has put version 0.113.0 of Slay the Spire 2 into beta, describing it as the game’s largest update so far. The early access patch introduces The Fool, the first new playable character, alongside two new modes. The studio says the beta needs substantial testing and that The Fool may change before reaching the main version of the game.
The Fool is presented as a musician who fights with a bow. Mega Crit has not yet detailed the character’s full abilities; players are being invited to discover its strategies and story while the developers continue to adjust its content and balance.
Blitz offers a shorter, more frantic take on deckbuilding: the map is removed, gold is no longer useful, and the Merchant’s stock works differently. The reports say it unlocks after an Ascension run. Dread is a high-difficulty mode, available after reaching Ascension 10 with every character, including The Fool. Its modifiers are all active, bosses strengthen enemies in their acts, and curses accumulate as a run progresses.
The update also brings balance and quality-of-life changes. These include rest sites appearing earlier in each act, new events in the Underdocks and later acts, and improvements to character selection and controller navigation at the Merchant. The patch is currently on the beta branch; one report gives instructions for accessing it through the game’s Steam properties. Mega Crit has previously said it would focus on larger, more substantial updates during early access.
Where outlets differ
From the full account, which is AI-written from the sources:
The first report focuses on the headline additions and the wider early-access timetable, including the possibility that development may take a similar span to the first game’s route to version 1.0. The second gives more detail on Blitz’s unlock condition, Dread’s Ascension 10 requirement and its modifiers, as well as other patch changes.
The first describes Dread as requiring players to reach Ascension with every character, while the second specifies Ascension 10. The second also states that Blitz has five shared Ascension levels; this detail is absent from the first report.
Explained simply
Slay the Spire 2 is a turn-based card game in which players build a deck as they fight through a series of encounters. It is the follow-up to Slay the Spire, a game that helped popularise this style of strategy game, and is currently being developed in early access, where players can try it while work continues.
The game is made by Mega Crit, an independent studio. Players choose characters with different abilities and use cards to attack enemies, defend themselves and shape their strategy; Ascension is a set of increasingly difficult challenges that can be attempted after a run. Early access lets the studio add and adjust content over time, so the pace and scale of updates affect how the game develops before its full release.