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Zelda Ocarina’s ReDead Were Set To Be “Very, Very Scary” In The Remake, But Nintendo Decided To “Dial It Back”
The Ocarina of Time remake’s ReDead enemies were initially designed to be “very, very scary”, but Nintendo toned them down during development. The change was intended to keep the remake’s atmosphere in line with the original game.
Producer Hidemaro Fujibayashi said the finished ReDead remain frightening, but not enough to change the overall experience. The article gives no further details about what was altered or how the earlier designs looked.
In short
- ReDead were scarier in an earlier version of the remake.
- Nintendo reduced their intensity to match the original game.
- The final enemies are still meant to frighten players.