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Indiana Jones and the Great Circle once had a Grand Theft Auto inspired wanted system, because MachineGames was ‘afraid’ players would kill all the Nazis ‘with just guns’
MachineGames considered a Grand Theft Auto-style wanted system for *Indiana Jones and the Great Circle*, with reinforcements arriving when players shot enemies. Design director Jens Andersson said the studio feared guns would become the default way to clear areas, undermining the films’ more improvisational style of combat.
The team also made reloading slow, but found that breakable melee weapons, including frying pans and violins, better encouraged stealth and close combat while keeping fights fun. Andersson said these weapons were added late in development and helped establish guns as a last resort, though some players have been frustrated by how shooting is penalised. The game received a score of 86 from PC Gamer; MachineGames is now working on *Wolfenstein 3*.
In short
- MachineGames considered a wanted system to discourage gun-heavy play.
- Breakable weapons helped make melee combat the easier first choice.
- The studio says it is now working on *Wolfenstein 3*.